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igl | VertexInputState : fix the limit for inputBindings
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Reviewed By: EricGriffith, corporateshark

Differential Revision: D66561672

fbshipit-source-id: 4b63da51ae6cca5f92496533290c4dcf7feab6cf
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Dev Mannemela authored and facebook-github-bot committed Dec 7, 2024
1 parent 8e86ecd commit c451850
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/igl/VertexInputState.h
Original file line number Diff line number Diff line change
Expand Up @@ -140,7 +140,7 @@ struct VertexInputStateDesc {
size_t numAttributes = 0;
VertexAttribute attributes[IGL_VERTEX_ATTRIBUTES_MAX];
size_t numInputBindings = 0;
VertexInputBinding inputBindings[IGL_VERTEX_BUFFER_MAX];
VertexInputBinding inputBindings[IGL_BUFFER_BINDINGS_MAX];
static size_t sizeForVertexAttributeFormat(VertexAttributeFormat format);

bool operator==(const VertexInputStateDesc& other) const;
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