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Make sure a texture has mipmaps before setting mipmap states
Summary: Ensure we have mipmaps prior to setting a mipmap state. This is also to potentially catch an error where we're calling sampler mipmap states with an ExternalOES Android sampler, which causes errors on some devices. Reviewed By: EricGriffith Differential Revision: D50871654 fbshipit-source-id: 86ceef81cb3a0d9a6c60b4668452118198fd2f5a
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