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Added support for blade runner system
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export default { | ||
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"VERSION": "1.0.0", | ||
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// The actor class type is the type of actor that will be used for the default item pile actor that is created on first item drop. | ||
"ACTOR_CLASS_TYPE": "loot", | ||
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// The item quantity attribute is the path to the attribute on items that denote how many of that item that exists | ||
"ITEM_QUANTITY_ATTRIBUTE": "system.qty", | ||
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// The item price attribute is the path to the attribute on each item that determine how much it costs | ||
"ITEM_PRICE_ATTRIBUTE": "system.cost", | ||
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// Item filters actively remove items from the item pile inventory UI that users cannot loot, such as spells, feats, and classes | ||
"ITEM_FILTERS": [ | ||
{ | ||
"path": "type", | ||
"filters": "upgrade,specialty,injury" | ||
} | ||
], | ||
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"UNSTACKABLE_ITEM_TYPES": ["weapon", "armor"], | ||
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"PILE_DEFAULTS": { | ||
merchantColumns: [{ | ||
label: "FLBR.ItemAvailability", | ||
path: "system.availability", | ||
formatting: "{#}", | ||
mapping: { | ||
5: 'FLBR.ITEM_AVAILABILITY.Incidental', | ||
4: 'FLBR.ITEM_AVAILABILITY.Standard', | ||
3: 'FLBR.ITEM_AVAILABILITY.Premium', | ||
2: 'FLBR.ITEM_AVAILABILITY.Rare', | ||
1: 'FLBR.ITEM_AVAILABILITY.Luxury', | ||
} | ||
}] | ||
}, | ||
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// This function is an optional system handler that specifically transforms an item when it is added to actors | ||
"ITEM_TRANSFORMER": async (itemData) => { | ||
if (itemData?.system?.mounted) itemData.system.mounted = false; | ||
return itemData; | ||
}, | ||
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// Item similarities determines how item piles detect similarities and differences in the system | ||
"ITEM_SIMILARITIES": ["name", "type"], | ||
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// Currencies in item piles is a versatile system that can accept actor attributes (a number field on the actor's sheet) or items (actual items in their inventory) | ||
// In the case of attributes, the path is relative to the "actor.system" | ||
// In the case of items, it is recommended you export the item with `.toObject()` and strip out any module data | ||
"CURRENCIES": [ | ||
{ | ||
type: "attribute", | ||
name: "FLBR.HEADER.ChinyenPoints", | ||
img: "icons/commodities/currency/coins-plain-stack-silver.webp", | ||
abbreviation: "{#}C¥", | ||
data: { | ||
path: "system.metaCurrencies.chinyen", | ||
}, | ||
primary: true, | ||
exchangeRate: 1 | ||
}, | ||
{ | ||
type: "attribute", | ||
name: "FLBR.HEADER.PromotionPoints", | ||
img: "icons/commodities/treasure/medal-ribbon-gold-blue.webp", | ||
abbreviation: "{#}PP", | ||
data: { | ||
path: "system.metaCurrencies.promotion", | ||
}, | ||
primary: false, | ||
exchangeRate: 1 | ||
}, | ||
{ | ||
type: "attribute", | ||
name: "FLBR.HEADER.HumanityPoints", | ||
img: "icons/sundries/gaming/chess-knight-white.webp", | ||
abbreviation: "{#}HP", | ||
data: { | ||
path: "system.metaCurrencies.humanity", | ||
}, | ||
primary: false, | ||
exchangeRate: 1 | ||
} | ||
], | ||
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"VAULT_STYLES": [ | ||
{ | ||
path: "system.availability", | ||
value: 1, | ||
styling: { | ||
"box-shadow": "inset 0px 0px 7px 0px rgba(255,119,0,1)" | ||
} | ||
}, | ||
{ | ||
path: "system.availability", | ||
value: 2, | ||
styling: { | ||
"box-shadow": "inset 0px 0px 7px 0px rgba(255,0,247,1)" | ||
} | ||
}, | ||
{ | ||
path: "system.availability", | ||
value: 3, | ||
styling: { | ||
"box-shadow": "inset 0px 0px 7px 0px rgba(0,136,255,1)" | ||
} | ||
} | ||
] | ||
} |