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Added support for "container" type items in D&D5e - this is a custom implementation, so other systems' containers will not work out of the box
Splitting currencies in item piles takes into account across all currencies across containers in the pile
Added tree-like display for items in containers
Added support for currency exchange in custom item purchase prices
If you have configured an item that costs 1 gold piece and 1 magical rock, and you only have 1 platinum piece and 1 magical rock, you now get 9 gold pieces back as change, whereas before you needed exactly 1 gold piece and 1 magical rock.
Added option for a custom sell price on items, similar to custom purchase price
Added game.itempiles.API.combineItemPiles which allows you to combine several item piles' inventory into a single item pile
Added detection for when the GM is unresponsive for item piles to make changes for players
Fixed localization issue with ITEM-PILES.Trade, now moved to ITEM-PILES.PlayerList.TradeButton
Fixed item piles interfaces of unlinked tokens not reacting to some changes to their flags