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Releases: fantasycalendar/FoundryVTT-ItemPiles

2.5.6

25 Mar 00:41
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  • Fixed clicking on item pile actors in the sidebar would not open the item pile UI, but the actor sheet

2.5.5

24 Mar 21:19
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  • Added support for dragging and dropping items between vaults other item piles, vaults, and character sheets
  • Added feature to forbid stacking items in vaults (which can be overridden in individual items)
  • Added option to split stacks of items in the vault item context menu
  • Fixed right-click context menu not working on vaults
  • Minor fixes to the vault grid not interacting well with touch screens
  • Fixed Warhammer System not correctly setting item prices on merchants
  • Fixed open actor sheets would not re-render if the item pile UI was open for that actor

2.5.4

24 Mar 11:01
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  • Added support for the Dark Heresy 2e system (thanks diwako on Github!)
  • Fixed issue with secret blocks being visible in merchant descriptions (thanks TyphonJS for the quick turnaround on the fix!)
  • Added Chinese (simplified) localization (Thank you bnp800 on weblate!)
  • Fixed being able to add currencies to piles when the system did not support any currencies

2.5.3

19 Mar 13:28
eaa6a0b
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  • Added the ability for GMs to drag and drop actors into item pile interfaces to inspect as that token
  • Fixed being unable to select a token, then shift double click on an item pile token to inspect the item pile as the first selected token
  • Updated French localization

2.5.2

18 Mar 00:50
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  • Tweaked the way rendering item piles work - if the actor sheet is rendered without holding the actor sheet hotkey, it will render the item pile UI - if you call ActorSheet#render you can add { bypassItemPiles: true } to the secondary options to prevent the item piles UI from opening, and instead open the actor sheet
  • Fixed Split x ways sometimes being able to be clicked when the item pile has nothing to be split

2.5.1

16 Mar 21:28
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  • Fixed issue with purchasing items from merchants would cause the buyer to be scammed, and not add the items to the inventory of the buyer

2.5.0

15 Mar 20:30
760818a
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  • Added support for quantity per price - this per item setting allows you to configure how many of the item is received when paying its price
  • Updated PF2e's system settings to account for the above
  • Updated Polish localization (thank you Leoheart on weblate!)
  • Updated WFRP4e system settings to take into account the multiple currencies on prices for items
  • Fixed issue where adding items to a trade from a compendium would not properly trade the items
  • Fixed other underlying issues with user to user trading

2.4.19

13 Mar 21:25
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  • Added 3d Canvas integration (thanks theripper93 for the help!)
  • Added Rarity Colors module integration - items in item piles, merchants, and vault will now use the colors from the Rarity Colors module
  • Updated localization (thank you MrVauxs and eunaumtenhoid on weblate!)
  • Fixed minor localization issue (thanks to Elfrey on github!)

2.4.18

05 Mar 14:54
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  • Fixed not being able to set item prices in the Cypher system
  • Fixed systems with item-based currencies would sometimes not correctly update their quantities
  • Updated Star Wars 5e system settings to have correct property paths
  • Improved merchant populate items table layout to better handle long table names
  • Updated French localization - thank you rectulo!

2.4.17

18 Feb 23:23
08a82ec
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  • Updates to German localization - thank you blueacousticmusic!
  • Added x[quantity] to the name of new pile-type item pile tokens, so you know how many of that item was dropped on the ground
  • Changed Infinite Quantity on items to be a multi-choice option whether to defer to the owner's setting, or whether to have infinite quantity
  • Dropping items now always prompts whether to create an item pile or not
  • Dropping items from the sidebar or compendiums should now allow you to change the dropped quantity
  • Fixed issue with items not being passed properly to macros being called when buying from and selling to merchants (thank you FeistyMango!)
  • Fixed issue with merchants' macros not being called when selling them (thank you FeistyMango!)
  • Fixed an issue where invalid item pile tokens were not being properly deleted during migrations