Releases: fantasycalendar/FoundryVTT-ItemPiles
Releases · fantasycalendar/FoundryVTT-ItemPiles
2.5.6
2.5.5
- Added support for dragging and dropping items between vaults other item piles, vaults, and character sheets
- Added feature to forbid stacking items in vaults (which can be overridden in individual items)
- Added option to split stacks of items in the vault item context menu
- Fixed right-click context menu not working on vaults
- Minor fixes to the vault grid not interacting well with touch screens
- Fixed Warhammer System not correctly setting item prices on merchants
- Fixed open actor sheets would not re-render if the item pile UI was open for that actor
2.5.4
- Added support for the Dark Heresy 2e system (thanks diwako on Github!)
- Fixed issue with secret blocks being visible in merchant descriptions (thanks TyphonJS for the quick turnaround on the fix!)
- Added Chinese (simplified) localization (Thank you bnp800 on weblate!)
- Fixed being able to add currencies to piles when the system did not support any currencies
2.5.3
- Added the ability for GMs to drag and drop actors into item pile interfaces to inspect as that token
- Fixed being unable to select a token, then shift double click on an item pile token to inspect the item pile as the first selected token
- Updated French localization
2.5.2
- Tweaked the way rendering item piles work - if the actor sheet is rendered without holding the actor sheet hotkey, it will render the item pile UI - if you call
ActorSheet#render
you can add{ bypassItemPiles: true }
to the secondary options to prevent the item piles UI from opening, and instead open the actor sheet - Fixed
Split x ways
sometimes being able to be clicked when the item pile has nothing to be split
2.5.1
2.5.0
- Added support for
quantity per price
- this per item setting allows you to configure how many of the item is received when paying its price - Updated PF2e's system settings to account for the above
- Updated Polish localization (thank you Leoheart on weblate!)
- Updated WFRP4e system settings to take into account the multiple currencies on prices for items
- Fixed issue where adding items to a trade from a compendium would not properly trade the items
- Fixed other underlying issues with user to user trading
2.4.19
- Added 3d Canvas integration (thanks theripper93 for the help!)
- Added Rarity Colors module integration - items in item piles, merchants, and vault will now use the colors from the Rarity Colors module
- Updated localization (thank you MrVauxs and eunaumtenhoid on weblate!)
- Fixed minor localization issue (thanks to Elfrey on github!)
2.4.18
- Fixed not being able to set item prices in the Cypher system
- Fixed systems with item-based currencies would sometimes not correctly update their quantities
- Updated Star Wars 5e system settings to have correct property paths
- Improved merchant populate items table layout to better handle long table names
- Updated French localization - thank you rectulo!
2.4.17
- Updates to German localization - thank you blueacousticmusic!
- Added
x[quantity]
to the name of new pile-type item pile tokens, so you know how many of that item was dropped on the ground - Changed
Infinite Quantity
on items to be a multi-choice option whether to defer to the owner's setting, or whether to have infinite quantity - Dropping items now always prompts whether to create an item pile or not
- Dropping items from the sidebar or compendiums should now allow you to change the dropped quantity
- Fixed issue with items not being passed properly to macros being called when buying from and selling to merchants (thank you FeistyMango!)
- Fixed issue with merchants' macros not being called when selling them (thank you FeistyMango!)
- Fixed an issue where invalid item pile tokens were not being properly deleted during migrations