Releases: fantasycalendar/FoundryVTT-ItemPiles
Releases · fantasycalendar/FoundryVTT-ItemPiles
3.1.1
3.1.0
- Added support for "container" type items in D&D5e - this is a custom implementation, so other systems' containers will not work out of the box
- Splitting currencies in item piles takes into account across all currencies across containers in the pile
- Added tree-like display for items in containers
- Added support for currency exchange in custom item purchase prices
- If you have configured an item that costs 1 gold piece and 1 magical rock, and you only have 1 platinum piece and 1 magical rock, you now get 9 gold pieces back as change, whereas before you needed exactly 1 gold piece and 1 magical rock.
- Added option for a custom sell price on items, similar to custom purchase price
- Added
game.itempiles.API.combineItemPiles
which allows you to combine several item piles' inventory into a single item pile - Added detection for when the GM is unresponsive for item piles to make changes for players
- Fixed localization issue with
ITEM-PILES.Trade
, now moved toITEM-PILES.PlayerList.TradeButton
- Fixed item piles interfaces of unlinked tokens not reacting to some changes to their flags
3.1.0 Release Candidate 4
3.1.!3 Fixed unlinked tokens
3.1.0 Release Candidate 3
3.1.!2 Recursive flags is bad
3.1.0 Release Candidate 2
3.1.!1 Fixes
3.1.0 Release Candidate 1
- Added support for "container" type items in D&D5e - this is a custom implementation, so other systems' containers will not work out of the box
- Splitting currencies in item piles takes into account across all currencies across containers in the pile
- Added tree-like display for items in containers
- Added support for currency exchange in custom item purchase prices
- If you have configured an item that costs 1 gold piece and 1 magical rock, and you only have 1 platinum piece and 1 magical rock, you now get 9 gold pieces back as change, whereas before you needed exactly 1 gold piece and 1 magical rock.
- Added option for a custom sell price on items
- Added detection for when the GM is unresponsive for item piles to make changes for players
- Fixed localization issue with
ITEM-PILES.Trade
, now moved toITEM-PILES.PlayerList.TradeButton
3.0.11
- Added
ITEM-PILES.Trade
localization for compatibility with Rest Recovery - Updated Portuguese (Brazil) localization (thank you Kharmans on github!)
- Fixed Foundry v11 issues with chat messages that was fixed in 3.0.10
This is the second to last update to Item Piles on Foundry v11 - please report v11 issues if you want them fixed in 3.0.12
3.0.10
- Updated Portuguese (Brazil) and Polish localization (thank you Kharmans and Lioheart on github!)
- Added missing localization entries in some interfaces
- Fixed custom categories not being applied to items when created through merchant populate items
- Fixed item piles sometimes resetting their item pile flags when first created
- Fixed versions of D&D5e 3.2.0 and onwards keeping item attunement when transferred between actors, will now clear attunement properly
- Fixed chat messages not showing up properly when setting configured to be private or blind
3.0.9
- Added support for secretly giving items to others via the right-click context menu on items on the D&D5e system
- Fixed the above-mentioned give dialog to have player owned characters visible in the dropdown list
- Fixed some systems not allowing players to preview items by clicking on the names in item piles when the player had no permissions configured on the item pile
- Fixed item pile on interact macros not working when utilizing module or system macro compendiums
- Fixed updating item piles tokens would sometimes reset it to a default non-item pile token
- Fixed item piles not being deleted after being emptied even though they were configured to be deleted
- Fixed being unable to switch inspecting character in item piles
- Fixed some interfaces being broken when other modules were active due to them declaring global CSS classes