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Add stb_voxel_render.h url
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fda0 committed Mar 28, 2022
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Engine designed around lock-free, low overhead multithreading.
Supports translucent blocks, ambient occlusion, infinite world in all axis, collision system, mesh optimization and lazy chunk updating.
GPU data format optimized to 4 bytes per triangle ( inspired by https://github.com/nothings/stb/blob/master/stb_voxel_render.h ).
GPU data format optimized to 4 bytes per triangle (inspired by [stb_voxel_render.h](https://github.com/nothings/stb/blob/master/stb_voxel_render.h)).
Short showcase video: https://youtu.be/km2zESxC4ls

Code is a little bit messy as it is still in development and most of the codebase is in experimentation phase.
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