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reduce flash size requirements to compile with standard partition
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fdivitto committed Jan 23, 2021
1 parent 6530f88 commit 817b996
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion examples/VGA/VIC20/VIC20.ino
Original file line number Diff line number Diff line change
Expand Up @@ -108,7 +108,6 @@ struct EmbeddedProgDef {
// ...modify like files in progs/embedded, and put filename and binary data in following list.
const EmbeddedProgDef embeddedProgs[] = {
{ arukanoido_filename, arukanoido_prg, sizeof(arukanoido_prg) },
{ kweepoutmc_filename, kweepoutmc_prg, sizeof(kweepoutmc_prg) },
{ nibbler_filename, nibbler_prg, sizeof(nibbler_prg) },
{ pooyan_filename, pooyan_prg, sizeof(pooyan_prg) },
{ popeye_filename, popeye_prg, sizeof(popeye_prg) },
Expand All @@ -120,6 +119,7 @@ const EmbeddedProgDef embeddedProgs[] = {
// you need more program flash in order to use remaining games. To do this select
// the board name "ESP32 Dev Module" and in menu "Tools->Partition Scheme", select "No OTA 2MB/2MB" or "Huge App".
/*
{ kweepoutmc_filename, kweepoutmc_prg, sizeof(kweepoutmc_prg) },
{ dragonwing_filename, dragonwing_prg, sizeof(dragonwing_prg) },
{ tank_battalion_filename, tank_battalion_prg, sizeof(tank_battalion_prg) },
{ blue_star_filename, blue_star_prg, sizeof(blue_star_prg) },
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