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mod handshake; | ||
mod login_process; | ||
mod transform; | ||
mod transform; | ||
mod tick_handler; |
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use std::sync::Arc; | ||
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use ferrumc_macros::event_handler; | ||
use ferrumc_net::connection::ConnectionState; | ||
use ferrumc_net::connection::StreamWriter; | ||
use ferrumc_net::errors::NetError; | ||
use ferrumc_net::packets::outgoing::update_time::TickEvent; | ||
use ferrumc_net::packets::outgoing::update_time::UpdateTimePacket; | ||
use ferrumc_net::GlobalState; | ||
use ferrumc_net_codec::encode::NetEncodeOpts; | ||
use tracing::error; | ||
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#[event_handler] | ||
async fn handle_tick(event: TickEvent, state: GlobalState) -> Result<TickEvent, NetError> { | ||
// info!("Tick {} ", event.tick); | ||
// TODO: Handle tick in terms of game logic here | ||
// this should call a function in world which handles the world state and calls the appropriate events which send their respective packets | ||
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/////// | ||
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let packet = Arc::new(UpdateTimePacket::new(event.tick, event.tick % 24000)); | ||
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let query = state | ||
.universe | ||
.query::<(&mut StreamWriter, &ConnectionState)>(); | ||
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for (mut writer, connection_state) in query { | ||
match *connection_state { | ||
ConnectionState::Play => { | ||
if let Err(e) = writer | ||
.send_packet(packet.as_ref(), &NetEncodeOpts::WithLength) | ||
.await | ||
{ | ||
error!("Error sending update_time packet: {}", e); | ||
} | ||
} | ||
_ => {} | ||
} | ||
} | ||
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Ok(event) | ||
} |
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pub(crate) mod definition; | ||
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mod tcp_listener_system; | ||
mod keep_alive_system; | ||
mod keep_alive_system; | ||
mod ticking_system; |
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use crate::systems::definition::System; | ||
use async_trait::async_trait; | ||
use ferrumc_events::infrastructure::Event; | ||
use ferrumc_net::packets::outgoing::update_time::TickEvent; | ||
use ferrumc_net::GlobalState; | ||
use std::sync::atomic::{AtomicBool, Ordering}; | ||
use std::time::Duration; | ||
use tokio::time::Instant; | ||
use tracing::{debug, info}; | ||
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pub struct TickingSystem; | ||
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static KILLED: AtomicBool = AtomicBool::new(false); | ||
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#[async_trait] | ||
impl System for TickingSystem { | ||
async fn start(&self, state: GlobalState) { | ||
// TODO game time must be loaded from a file | ||
let mut tick = 0; | ||
while !KILLED.load(Ordering::Relaxed) { | ||
let required_end = Instant::now() + Duration::from_millis(50); | ||
// TODO handle error | ||
let res = TickEvent::trigger(TickEvent::new(tick), state.clone()).await; | ||
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if res.is_err() { | ||
debug!("error : {:?}", res); | ||
} | ||
let now = Instant::now(); | ||
if required_end > now { | ||
tokio::time::sleep(required_end - now).await; | ||
} else { | ||
let time_debt = now - required_end; | ||
info!("running behind! by : {}ms", time_debt.as_millis()); | ||
} | ||
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tick += 1; | ||
} | ||
} | ||
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async fn stop(&self, _state: GlobalState) { | ||
tracing::debug!("Stopping ticking system..."); | ||
KILLED.store(true, Ordering::Relaxed); | ||
} | ||
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fn name(&self) -> &'static str { | ||
"keep_alive" | ||
} | ||
} |
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use ferrumc_macros::Event; | ||
use ferrumc_macros::{packet, NetEncode}; | ||
use std::io::Write; | ||
use tokio::io::AsyncWriteExt; | ||
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#[derive(NetEncode)] | ||
#[packet(packet_id = 0x64)] | ||
pub struct UpdateTimePacket { | ||
pub world_age: i64, | ||
pub time_of_day: i64, | ||
} | ||
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impl UpdateTimePacket { | ||
pub fn new(world_age: i64, time_of_day: i64) -> UpdateTimePacket { | ||
Self { | ||
world_age, | ||
time_of_day, | ||
} | ||
} | ||
} | ||
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#[derive(Event, Clone, Copy)] | ||
pub struct TickEvent { | ||
pub tick: i64, | ||
} | ||
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impl TickEvent { | ||
pub fn new(tick: i64) -> Self { | ||
Self { tick } | ||
} | ||
} |