Skip to content

Scene save for fence changes #56

Scene save for fence changes

Scene save for fence changes #56

Triggered via push October 9, 2024 20:23
Status Failure
Total duration 8m 16s
Artifacts
Build Unity Project
8m 5s
Build Unity Project
Fit to window
Zoom out
Zoom in

Annotations

10 errors and 12 warnings
Build Unity Project
ImportFBX Errors:
Build Unity Project
ImportFBX Errors:
Build Unity Project
ImportFBX Errors:
Build Unity Project
ImportFBX Errors:
Build Unity Project
ImportFBX Errors:
Build Unity Project
ImportFBX Errors:
Build Unity Project
Broken text PPtr in file(Assets/_Assets/Animations/Adelie_Ambient.controller). Local file identifier (-2272924062755991224) doesn't exist!
Build Unity Project
Broken text PPtr in file(Assets/_Assets/Animations/Adelie_Ambient.controller). Local file identifier (3088097868614359005) doesn't exist!
Build Unity Project
Shader error in 'URP/OToonCustomLit': Couldn't open include file 'Library/OToonOutline.hlsl'. at Assets/_Assets/Shaders/OToon- URP Toon Shading/Shaders/OtoonCustomLit.shader(148)
Build Unity Project
Shader error in 'URP/OToonCustomLit': Couldn't open include file 'Library/OToonCustomLitInput.hlsl'. at Assets/_Assets/Shaders/OToon- URP Toon Shading/Shaders/OtoonCustomLit.shader(219)
Build Unity Project
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build Unity Project
The following actions use a deprecated Node.js version and will be forced to run on node20: pietrobolcato/[email protected], actions/cache@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build Unity Project
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build Unity Project
[BuildConfigurations] No configs located. Retrying...
Build Unity Project
[BuildConfigurations] No configs found!
Build Unity Project
[BuildConfigurations] Using hard-coded fallback configurations for branch 'develop'
Build Unity Project
Sub Graph at Assets/_Assets/Shaders/OToon- URP Toon Shading/Shaders/Subgraphs/SpecularLight.shadersubgraph has 2 warning(s), the first is: There is a newer version of this node available. Inspect node for details.
Build Unity Project
Sub Graph at Assets/_Assets/Shaders/OToon- URP Toon Shading/Shaders/Subgraphs/RimLight.shadersubgraph has 2 warning(s), the first is: There is a newer version of this node available. Inspect node for details.
Build Unity Project
Shader Graph at Assets/_Assets/Shaders/Toon_WithSpecMap.shadergraph has 2 warning(s), the first is: There is a newer version of this node available. Inspect node for details.
Build Unity Project
Shader Graph at Assets/_Assets/Shaders/OToon- URP Toon Shading/Shaders/Outline.shadergraph has 1 warning(s), the first is: There is a newer version of this node available. Inspect node for details.
Build Unity Project
Shader Graph at Assets/_Assets/Shaders/Toon.shadergraph has 2 warning(s), the first is: There is a newer version of this node available. Inspect node for details.
Build Unity Project
Shader Graph at Assets/_Assets/Shaders/OToon- URP Toon Shading/Shaders/OToonCustomLit.shadergraph has 2 warning(s), the first is: There is a newer version of this node available. Inspect node for details.