Skip to content

Commit

Permalink
feature: custom render pipeline(#7)
Browse files Browse the repository at this point in the history
  • Loading branch information
Morsiusiurandum authored Jun 20, 2024
2 parents 3e248ac + b72da43 commit e9d7e8a
Show file tree
Hide file tree
Showing 27 changed files with 1,284 additions and 335 deletions.
92 changes: 92 additions & 0 deletions render-dev/Assets/Materials/SPR-Texture.mat
Original file line number Diff line number Diff line change
@@ -0,0 +1,92 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SPR-Texture
m_Shader: {fileID: 10750, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DecalTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 10912, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.198
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

92 changes: 92 additions & 0 deletions render-dev/Assets/Materials/SPR-Unlit.mat
Original file line number Diff line number Diff line change
@@ -0,0 +1,92 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SPR-Unlit
m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DecalTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 0.25943398, b: 0.25943398, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

8 changes: 8 additions & 0 deletions render-dev/Assets/Non-Photorealistic RP/Runtime.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
@@ -0,0 +1,77 @@
using UnityEditor;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Rendering;

namespace Non_Photorealistic_RP.Runtime
{
/// <summary>
/// All the render instructions will be sent here, and it will render every camera
/// </summary>
public partial class CameraRenderer
{
partial void DrawGizmos();
partial void DrawUnsupportedShaders();
partial void PrepareForSceneWindow();
partial void PrepareBuffer();

#if UNITY_EDITOR

private string SampleName { get; set; }

private static readonly ShaderTagId[] LegacyShaderTagIds =
{
new("Always"),
new("ForwardBase"),
new("PrepassBase"),
new("Vertex"),
new("VertexLMRGBM"),
new("VertexLM")
};

private static Material _errorMaterial;

partial void DrawGizmos()
{
if (!Handles.ShouldRenderGizmos()) return;
_context.DrawGizmos(_camera, GizmoSubset.PreImageEffects);
_context.DrawGizmos(_camera, GizmoSubset.PostImageEffects);
}

partial void DrawUnsupportedShaders()
{
if (_errorMaterial == null)
_errorMaterial =
new Material(Shader.Find("Hidden/InternalErrorShader"));

var drawingSettings = new DrawingSettings(LegacyShaderTagIds[0], new SortingSettings(_camera))
{
overrideMaterial = _errorMaterial
};

for (var i = 1; i < LegacyShaderTagIds.Length; i++)
drawingSettings.SetShaderPassName(i, LegacyShaderTagIds[i]);

var filteringSettings = FilteringSettings.defaultValue;
_context.DrawRenderers(_cullingResults, ref drawingSettings, ref filteringSettings);
}

partial void PrepareForSceneWindow()
{
if (_camera.cameraType == CameraType.SceneView)
ScriptableRenderContext.EmitWorldGeometryForSceneView(_camera);
}

partial void PrepareBuffer()
{
Profiler.BeginSample("Editor Only");
_buffer.name = SampleName = _camera.name;
Profiler.EndSample();
}

#else
const string SampleName => BufferName;

#endif
}
}

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Loading

0 comments on commit e9d7e8a

Please sign in to comment.