Releases: fluffy-mods/RelationsTab
Fluffy Relations v4.1.124
release v4.1.124 (Fluffy)
update preview image, move some debug behind trace (Fluffy)
release v3.2.119 (Fluffy)
initial build for 1.4 (Fluffy)
Brazilian Portuguese translations (Lobo Metalúrgico)
Fluffy Relations v3.2.119
release v3.2.119 (Fluffy)
initial build for 1.4 (Fluffy)
Brazilian Portuguese translations (Lobo Metalúrgico)
Update description (Fluffy)
release v3.1.115 (Fluffy)
oh god no that preview image wasn't ready (Fluffy)
Fluffy Relations v3.1.115
release v3.1.115 (Fluffy)
add ideoligion info and randomly sprinple some color (Fluffy)
fix missing label part on colony opinion of other factions (Fluffy)
copy tooltip text from CharacterCardUtility (Fluffy)
use ModsConfig for ideology check (Fluffy)
Update Fluffy_Relations.dll (David Alexander Pfeiffer)
Added ideology information on graph nodes and in faction panel (David Alexander Pfeiffer)
bit of cleanup, wip preview image (Fluffy)
Merge branch 'pr/exodusferret/34' into 1.3 (Fluffy)
build Fluffy_Relations.dll for 1.3 (exodusferret)
Changes for 1.3 (exodusferret)
Relations Tab v2.6.71 (1.2.2719)
Release 2.6.71 [nolog]
Relations Tab v2.5.70 (1.1.2559)
2020-02-29 :: Fluffy :: initial 1.1 update'
Relations Tab v2.4.69 (1.1.2558)
2020-02-29 :: Fluffy :: initial 1.1 update'
Relations Tab v2.3.68 (1.0.2059)
Updated German Translation (#29)
Relations Tab v2.2.66 (1.0.2059)
Add korean translation (#28)
Relations Tab v2.1.64 (1.0.2059)
'Release 2.1.64 [nolog]'
Relations Tab v2.0.63 (1.0.2057)
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions.
Notes
In games with many faction mods or a lot of colonists, the dynamic displays may 'explode'. There's three things you can do to mitigate this problem;
- Use the static circle view. In the top right of the tab there is a button to switch between circle and dynamic views (may be hidden underneath the tutorial window).
- Reset the dynamic view until it stops exploding. The button to reset the dynamic algorithm is in the top right of the window, next to that for cicle view (and may also be hidden by the tutorial).
- Tweak the parameters for the dynamic algorithm. In the mod options (Menu -> Options -> Mod Options -> Relations Tab) you can tweak the parameters for the algorithm. There is a short description of what each parameter does in the options as well.
Known issues
- In games with a lot of factions/colonists, the algorithm may 'explode'. See the 'Notes' section on how to fix this.
- Some mods (noticably, the Zabrak faction) change pawn rendering in such a way that it breaks the relations tab. I'm looking for the root cause of this.
Contributors
- MossieurLeBlanc: French translation
- Jozay:
- duduluu: Chinese translations
- 53N4: Spanish translation
Version
This is version 2.0.63, for RimWorld 1.0.2057.