Releases: foesmm/fomm
Releases · foesmm/fomm
FOMM v0.14.14.5
Update to ModConfig scheme
FOMM v0.14.14.4
- RAR5 support
- .net framework 4.5
FOMM v0.14.14.3
- Fix to upgrade process from legacy FOMM
- Added Discord link
FOMM v0.14.14.2
- Fix to NMM migration logic
FOMM v0.14.14.1
- Fixed ShaderDisasm
- Included DirectX libs
- Replaced BOSS integration with LOOT
- Deprecation notice on FNV4GB
FOMM v0.14.11.12
Latest merge with Prideslayer's changes.
- Full 64bit support
- Support of Fallout: New Vegas 4GB Launcher
FOMM v0.14.10.5
- Fixed startup crash issue
FOMM v0.14.10.4
- Little hotfix to updater and core
FOMM v0.14.10.3
- Merged code with prideslayer's work, that includes following fixes and features (at last!!!)
- InstallLog.xml "downgrade" support to undo NMM changes.
- "Yes to mod" and "No to mod" fix
- IA32 build. This will help bring any big-memory issues to light quickly.
- 4th version # showing in title. This is 0.14.9.3. Previously 4th digit was hardcoded to 0.
- Large archive support in x32
- "Yes to mod" and "No to mod" support
- Redesigned 'overwrite' window to not resize and move around.
- Colorization in Fallout3 now working
- BOSS report (and sorting?) now works.
- Removed the messages at startup asking if you want to enable update checks since they were just lies.
- Plugin list now colorized. Red for mods with missing masters, orange for required masters present but disabled, brown for incorrect load order. FOMM will still refuse to launch the game in all of these cases.
- Removed code that closed FOMM upon launch. Will now stay open throughout game.
- All "update check" stuff removed.
- Detects NMM "corruption" of InstallLog.xml and tells you how to fix.
- Links to SF project readme/forums removed.
- Refusal to launch with an incorrect load order.
- Refusal to launch with a required master present but disabled.
- Refusal to launch if a required master is missing.
- Updater
- .NET 4.0
FOMM v0.14.10.2
- InstallLog.xml "downgrade" support to undo NMM changes.