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Fix #44 Original Materials are now restored when cycling Checker Maps from a dictionary stored in utilities_texel; this means, to not lose the original material assignations: MATERIALS SHOULD BE RESTORED BEFORE EXITING BLENDER / CHANGING THE BLEND FILE BEING EDITED. The original materials won't be lost in any case, they will be marked as Fake Users while renamed with the prefix "backup_". Before, using this tool straigh deleted them and the materials slots, making imposible to reasign new materials easily in a multi-material object. Checker Maps operates in both EDIT and OBJECT modes for multiple objects without issues. The UV Editor back image won't be replaced by the "checker_map_gravity" map anymore. Some cleanup in utilities_bake
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