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Extended support for multi-object UV editing

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@franMarz franMarz released this 15 Dec 20:23
· 247 commits to master since this release
ff036d6
  • Align, Sort, Crop, Fill and Select Similar now work with multiple objects while editing the UVs.
  • Now, Select Overlap behaves like in previous versions: all but one of the overlapping islands are selected, making it posible to manually fix the overlapping by using this operator in conjunction with manually moving the selected islands.
  • Further optimization of the 90º Rotate Island operator.
  • Original Materials are now restored when cycling Checker Maps from a dictionary stored in utilities_texel; this means, to not lose the original material assignations: MATERIALS SHOULD BE RESTORED BEFORE EXITING BLENDER / CHANGING THE BLEND FILE BEING EDITED.
    The original materials won't be lost in any case, they will be marked as Fake Users while renamed with the prefix "backup_". Before, using this tool straigh deleted them and the materials slots, making imposible to reasign new materials easily in a multi-material object.
  • Checker Maps operates in both EDIT and OBJECT modes for multiple objects without issues.
  • The current UV Editor image won't be replaced by the "checker_map_gravity" map anymore.
  • Some cleanup and minor corrections in op_smoothing_uv_islands, op_select_islands_flipped, op_select_islands_outline, op_rectify, utilities_bake, settings, init and LICENSE.txt