Extended support for multi-object UV editing
franMarz
released this
15 Dec 20:23
·
247 commits
to master
since this release
- Align, Sort, Crop, Fill and Select Similar now work with multiple objects while editing the UVs.
- Now, Select Overlap behaves like in previous versions: all but one of the overlapping islands are selected, making it posible to manually fix the overlapping by using this operator in conjunction with manually moving the selected islands.
- Further optimization of the 90º Rotate Island operator.
- Original Materials are now restored when cycling Checker Maps from a dictionary stored in utilities_texel; this means, to not lose the original material assignations: MATERIALS SHOULD BE RESTORED BEFORE EXITING BLENDER / CHANGING THE BLEND FILE BEING EDITED.
The original materials won't be lost in any case, they will be marked as Fake Users while renamed with the prefix "backup_". Before, using this tool straigh deleted them and the materials slots, making imposible to reasign new materials easily in a multi-material object. - Checker Maps operates in both EDIT and OBJECT modes for multiple objects without issues.
- The current UV Editor image won't be replaced by the "checker_map_gravity" map anymore.
- Some cleanup and minor corrections in op_smoothing_uv_islands, op_select_islands_flipped, op_select_islands_outline, op_rectify, utilities_bake, settings, init and LICENSE.txt