A refined version of the original EmbeddedResourceAccessGenerator by ChristophHornung
Improvements in the EmbeddedResourceAccessGenerator:
- Fixed a bug when the generator generates code for all AdditionalFiles, not EmbeddedResources only. This means that the original EmbeddedResourceAccessGenerator is incompatible with all three generators and must be removed before adding those generators.
- Removed properties from the EmbeddedResources class, because it's an anti-pattern to create disposable resources on every get property access.
- The GetReader method now creates the StreamReader with the option leaveOpen: false. It disposes the stream together with the StreamReader.
- Added synchronous and asynchronous extension methods ReadAllText, ReadAllTextAsync, ReadAllBytes, ReadAllBytesAsync.
The Raffinert.EmbeddedResourceAccessGenerator is a code generator to allow easy access to all embedded resources.
Get the nuget package here.
After referencing the Raffinert.EmbeddedResourceAccessGenerator
nuget the code generation will
automatically create a class EmbeddedResources
in the root namespace of the project.
Together with the generated EmbeddedResource
enumeration there are several options to access
embedded resources:
E.g. for a Test.txt
embedded resource in the TestAsset
folder:
- Via enum access through the
EmbeddedResource
enum:
// Via the generated extension methods on the enum
using Stream s = EmbeddedResource.TestAsset_Test_txt.GetStream();
using StreamReader sr = EmbeddedResource.TestAsset_Test_txt.GetReader();
string text = EmbeddedResource.TestAsset_Test_txt.ReadAllText();
string textAsync = await EmbeddedResource.TestAsset_Test_txt.ReadAllTextAsync(CancellationToken.None);
byte[] bytes = EmbeddedResource.TestAsset_Test_txt.ReadAllBytes();
byte[] bytesAsync = await EmbeddedResource.TestAsset_Test_txt.ReadAllBytesAsync(CancellationToken.None);
- Via enum access through the
EmbeddedResource[FolderName]
enum:
// Via the generated extension methods on the enum
using Stream s = EmbeddedResource_TestAsset.Test_txt.GetStream();
using StreamReader sr = EmbeddedResource_TestAsset.Test_txt.GetReader();
string text = EmbeddedResource_TestAsset.Test_txt.ReadAllText();
string textAsync = await EmbeddedResource_TestAsset.Test_txt.ReadAllTextAsync(CancellationToken.None);
byte[] bytes = EmbeddedResource_TestAsset.Test_txt.ReadAllBytes();
byte[] bytesAsync = await EmbeddedResource_TestAsset.Test_txt.ReadAllBytesAsync(CancellationToken.None);
The Raffinert.ContentItemAccessGenerator is a code generator to allow easy access to all content files with CopyToOutputDirectory attribute specified as Always or PreserveNewest.
Get the nuget package here.
After referencing the Raffinert.ContentItemAccessGenerator
nuget the code generation will
automatically create a class Contents
in the root namespace of the project.
Together with the generated Content
enumeration there are several options to access
content files:
E.g. for a Test.txt
content item in the TestAsset
folder:
- Via enum access through the
Content
enum:
// Via the generated extension methods on the enum
using Stream s = Content.TestAsset_Test_txt.GetStream();
using StreamReader sr = Content.TestAsset_Test_txt.GetReader();
string text = Content.TestAsset_Test_txt.ReadAllText();
string textAsync = await Content.TestAsset_Test_txt.ReadAllTextAsync(CancellationToken.None);
byte[] bytes = Content.TestAsset_Test_txt.ReadAllBytes();
byte[] bytesAsync = await Content.TestAsset_Test_txt.ReadAllBytesAsync(CancellationToken.None);
- Via enum access through the
Content[FolderName]
enum:
// Via the generated extension methods on the enum
using Stream s = Content_TestAsset.Test_txt.GetStream();
using StreamReader sr = Content_TestAsset.Test_txt.GetReader();
string text = Content_TestAsset.Test_txt.ReadAllText();
string textAsync = await Content_TestAsset.Test_txt.ReadAllTextAsync(CancellationToken.None);
byte[] bytes = Content_TestAsset.Test_txt.ReadAllBytes();
byte[] bytesAsync = await Content_TestAsset.Test_txt.ReadAllBytesAsync(CancellationToken.None);
The Raffinert.NoneItemAccessGenerator is a code generator to allow easy access to all none item files with CopyToOutputDirectory attribute specified as Always or PreserveNewest.
Get the nuget package here.
After referencing the Raffinert.NoneItemAccessGenerator
nuget the code generation will
automatically create a class Nones
in the root namespace of the project.
Together with the generated None
enumeration there are several options to access
none item files:
E.g. for a Test.txt
none item in the TestAsset
folder:
- Via enum access through the
None
enum:
// Via the generated extension methods on the enum
using Stream s = None.TestAsset_Test_txt.GetStream();
using StreamReader sr = None.TestAsset_Test_txt.GetReader();
string text = None.TestAsset_Test_txt.ReadAllText();
string textAsync = await None.TestAsset_Test_txt.ReadAllTextAsync(CancellationToken.None);
byte[] bytes = None.TestAsset_Test_txt.ReadAllBytes();
byte[] bytesAsync = await None.TestAsset_Test_txt.ReadAllBytesAsync(CancellationToken.None);
- Via enum access through the
None[FolderName]
enum:
// Via the generated extension methods on the enum
using Stream s = None_TestAsset.Test_txt.GetStream();
using StreamReader sr = None_TestAsset.Test_txt.GetReader();
string text = None_TestAsset.Test_txt.ReadAllText();
string textAsync = await None_TestAsset.Test_txt.ReadAllTextAsync(CancellationToken.None);
byte[] bytes = None_TestAsset.Test_txt.ReadAllBytes();
byte[] bytesAsync = await None_TestAsset.Test_txt.ReadAllBytesAsync(CancellationToken.None);
Instead of using magic strings in the resource access code that may point to non-existant resources this generator guarantees resources to exist and code to not compile when they are removed.
Grouping the resources via their path adds path specific enums, e.g. to easily write tests for all embedded resource in a subfolder.
Also it saves quite a bit of typing effort.