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Ardour creates and derefences an editor instance without ever showing or parenting it (for the reason of finding out if it supports the apu in VST#PI::has_editor). That's a bit odd, but it also meant that _onDestroy was never called, since that was guarded by _created.
So add an _onDestroy which knows if ever created and resets just the pointer if not, allowing windows to not crash in Ardour