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Squad v8.1.0
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frobinsonj committed Sep 19, 2024
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2 changes: 2 additions & 0 deletions README.md
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|Actions|Type|
|-----------|--------|
2 changes: 1 addition & 1 deletion actions.json

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1 change: 1 addition & 0 deletions actions/cf18_rocketstrike_caf.json
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{"name": "CF-18 Hornet Rocket Strike", "details": "A Hydra 70 rocket strike from an F/A-18 Hornet close air support aircraft.", "type": "TACTICAL", "icon": "icons/tactical/f18gunrun.png", "duration": {"enroute": 15, "active": 32}, "delay": {"initial": 900, "respawn": 900}}
1 change: 1 addition & 0 deletions actions/f16_rocketstrike_wpmc.json
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{"name": "F16 Rocket Strike", "details": "A Hydra 70 rocket strike from an F16 close air support aircraft.", "type": "TACTICAL", "icon": "icons/tactical/f18gunrun.png", "duration": {"enroute": 15, "active": 32}, "delay": {"initial": 900, "respawn": 900}}
1 change: 1 addition & 0 deletions actions/f18_rocketstrike_adf.json
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{"name": "F/A-18 Hornet Rocket Strike", "details": "A Hydra 70 rocket strike from an F/A-18 Hornet close air support aircraft.", "type": "TACTICAL", "icon": "icons/tactical/f18gunrun.png", "duration": {"enroute": 15, "active": 32}, "delay": {"initial": 900, "respawn": 900}}
2 changes: 1 addition & 1 deletion characteristics.json
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{"hab+": "+1 extra HAB avaliable per FOB", "atgm+": "+1 extra ATGM Emplacement avaliable per FOB", "logi+": "Extra Logistics Vehicle", "hat+": "+2 extra HAT kit roles", "hat": "Access to HAT kit role", "enemyintel": "Intel on Enemy Vehicle Spawn Times", "bm-21grad+": "Extra BM-21 Grad", "ub32technicals+": "Extra UB32 Technicals", "noatgm": "No ATGM Emplacements avaliable", "accessatgm": "ATGM Emplacements avaliable", "accessgmg": "GMG Emplacements avaliable", "hellcannon+": "+1 Hell Cannon Emplacement avaliable per FOB", "mortar-": "-1 Mortar avaliable per FOB ", "nomortar": "No Mortar Emplacements avaliable", "noub32": "No UB32 Emplacements avaliable", "nospecial": "No Special Characterics", "noemplacements": "No Weapon Emplacements avaliable", "buddyrally": "SL can place a rally point by right clicking another Rally Point on the map", "vehiclecommander": "Commander can use vehicles to enable commander abilities"}
{"hab+": "+1 extra HAB avaliable per FOB", "atgm+": "+1 extra ATGM Emplacement avaliable per FOB", "logi+": "+1 extra Logistics Vehicle", "hat+": "+2 extra HAT kit roles", "hat": "Access to HAT kit role", "enemyintel": "Intel on Enemy Vehicle Spawn Times", "bm-21grad+": "+1 extra BM-21 Grad", "ub32technicals+": "Extra UB32 Technicals", "noatgm": "No ATGM Emplacements avaliable", "accessatgm": "ATGM Emplacements avaliable", "accessgmg": "GMG Emplacements avaliable", "hellcannon+": "+1 Hell Cannon Emplacement avaliable per FOB", "mortar-": "-1 Mortar avaliable per FOB ", "nomortar": "No Mortar Emplacements avaliable", "noub32": "No UB32 Emplacements avaliable", "nospecial": "No Special Characterics", "noemplacements": "No Weapon Emplacements avaliable", "buddyrally": "SL can place a rally point by right clicking another Rally Point on the map", "vehiclecommander": "Commander can use vehicles to enable commander abilities"}
2 changes: 1 addition & 1 deletion characteristics/bm-21grad+.json
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"Extra BM-21 Grad"
"+1 extra BM-21 Grad"
2 changes: 1 addition & 1 deletion characteristics/logi+.json
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"Extra Logistics Vehicle"
"+1 extra Logistics Vehicle"
2 changes: 1 addition & 1 deletion deployables.json

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1 change: 1 addition & 0 deletions deployables/ammocrate_wpmc.json
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{"name": "Ammo Crate", "type": "ammo_crate", "icon": "icons/radial/ammocrate.png"}
1 change: 1 addition & 0 deletions deployables/bunker_hesco_wpmc.json
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{"name": "HASCO Bunker", "type": "bunker", "icon": "icons/radial/bunker.png"}
1 change: 1 addition & 0 deletions deployables/hab_wpmc.json
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{"name": "HAB (Spawn Bunker)", "type": "hab", "icon": "icons/radial/hab.png"}
1 change: 1 addition & 0 deletions deployables/hesco_wpmc.json
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{"name": "HASCO Block", "type": "hesco_single", "icon": "icons/radial/hescosingle.png"}
1 change: 1 addition & 0 deletions deployables/m2_bunker_wpmc.json
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{"name": "M2HB HMG Bunker", "type": "hmg_protected", "icon": "icons/radial/mgbunker.png"}
1 change: 1 addition & 0 deletions deployables/mk19_bunker_wpmc.json
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{"name": "Mk19 AGL Bunker", "type": "gmg_protected", "icon": "icons/radial/grenademachinegunbunker.png"}
1 change: 1 addition & 0 deletions deployables/observation_tower_wpmc.json
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{"name": "Observation Tower", "type": "observation_tower", "icon": "icons/radial/directfirelookout_a.png"}
1 change: 1 addition & 0 deletions deployables/radio_wpmc.json
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{"name": "Radio", "type": "radio", "icon": "icons/radial/radiohub.png"}
1 change: 1 addition & 0 deletions deployables/repairstation_wpmc.json
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{"name": "Repair Station", "type": "repair_station", "icon": "icons/radial/repairdepot.png"}
1 change: 1 addition & 0 deletions deployables/wall_hesco_wpmc.json
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{"name": "HASCO Wall", "type": "hesco_wall", "icon": "icons/radial/hescowall.png"}
2 changes: 1 addition & 1 deletion factions.json

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2 changes: 1 addition & 1 deletion factions/adf.json
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{"name": "Australian Defence Force", "short_name": "ADF", "flag": "flags/adf.png", "badge": "badges/adf.png", "buddy_rally": false, "alliance": "BLUFOR", "theaters": ["AFRICA_W", "EUROPE_N", "EUROPE_E", "EUROPE_W", "ASIA_CENTRAL", "ASIA_W", "ASIA_SE", "ASIA_NE", "SPECIAL_CAUCASUS", "SPECIAL_ARCTIC", "PACIFIC", "AMERICA_N"], "units": ["adf_ld_combinedarms", "adf_ld_combinedarms-boats", "adf_ld_combinedarms-noheli", "adf_ld_mechanized", "adf_ld_mechanized-boats", "adf_ld_mechanized-noheli", "adf_lo_airassault", "adf_lo_airassault-boats", "adf_lo_combinedarms", "adf_lo_combinedarms-boats", "adf_lo_combinedarms-noheli", "adf_lo_mechanized", "adf_lo_mechanized-boats", "adf_lo_mechanized-noheli", "adf_md_combinedarms", "adf_mo_combinedarms", "adf_s_combinedarms"], "roles": {"recruit": {"name": "Recruit", "details": "A stripped down role capable of only self-defence.", "options": ["adf_recruit"]}, "squadleader": {"name": "Section Leader", "details": "The head of the section, this role provides the user the ability to place Rally Points (RPs) and FOBs, as well as Deployables.", "options": ["adf_sl_01", "adf_sl_02", "adf_sl_03"]}, "crewman_squadleader": {"name": "Lead Crewman", "details": "Required for the operation of armored vehicles like IFVs, APCs and tanks. This role comes with a stripped down kit for self-defense.", "options": ["adf_slcrewman_01"]}, "pilot_squadleader": {"name": "Lead Pilot", "details": "Required to operate helicopters. This role comes with a stripped down kit for self-defense.", "options": ["adf_slpilot_01"]}, "medic": {"name": "Medic", "details": "Critical to the survivability of a squad, Medics are capable of quickly reviving and healing incapacitated/wounded teammates.", "options": ["adf_medic_01", "adf_medic_02"]}, "rifleman": {"name": "Rifleman", "details": "Equipped with a standard loadout, this role is perfect for general purpose combat.", "options": ["adf_rifleman_01", "adf_rifleman_02", "adf_rifleman_03"]}, "automaticrifleman": {"name": "Automatic Rifleman", "details": "Provides sustained direct fire support and suppression for the Squad. ", "options": ["adf_ar_01", "adf_ar_02"]}, "grenadier": {"name": "Grenadier", "details": "Provides indirect fire support with launched grenades, also can mark targets with launched smoke markers.", "options": ["adf_grenadier_01"]}, "lightantitank": {"name": "Rifleman Anti-Tank", "details": "Capable of dealing with most light armour and vehicle threats, as well as entrenched enemies.", "options": ["adf_lat_01", "adf_lat_02"]}, "designatedmarksman": {"name": "Marksman", "details": "Capable of precision medium to long range direct fire support, this role\u2019s weapon comes equipped with a powerful optic.", "options": ["adf_marksman_01"]}, "machinegunner": {"name": "Machine Gunner", "details": "Capable of sustained medium to long range direct fire support and suppression.", "options": ["adf_machinegunner_01"]}, "heavyantitank": {"name": "Heavy Anti-Tank", "details": "Equipped with a heavier Anti-Tank Rocket Launcher, this kit is suitable for engaging heavy armor.", "options": ["adf_hat_01", "adf_hat_02"]}, "engineer": {"name": "Combat Engineer", "details": "Equipped with Mines, the Combat Engineer can deny the enemy area control. He can also assist in vehicle repairs, construct/destruct deployables faster and set up sandbags and wire independently.", "options": ["adf_engineer_01", "adf_engineer_02"]}, "crewman": {"name": "Crewman", "details": "Required for the operation of armored vehicles like IFVs, APCs and tanks. This role comes with a stripped down kit for self-defense.", "options": ["adf_crewman_01"]}, "pilot": {"name": "Pilot", "details": "Required to operate helicopters. This role comes with a stripped down kit for self-defense.", "options": ["adf_pilot_01"]}, "unarmed": {"name": "Unarmed", "details": "True Warriors don't need weapons.", "options": ["adf_unarmed_01"]}}}
{"name": "Australian Defence Force", "short_name": "ADF", "flag": "flags/adf.png", "badge": "badges/adf.png", "buddy_rally": false, "alliance": "BLUFOR", "theaters": ["AFRICA_W", "EUROPE_N", "EUROPE_E", "EUROPE_W", "ASIA_CENTRAL", "ASIA_W", "ASIA_SE", "ASIA_NE", "SPECIAL_CAUCASUS", "SPECIAL_ARCTIC", "PACIFIC", "AMERICA_N"], "units": ["adf_ld_combinedarms", "adf_ld_combinedarms-boats", "adf_ld_combinedarms-noheli", "adf_ld_mechanized", "adf_ld_mechanized-boats", "adf_ld_mechanized-noheli", "adf_lo_airassault", "adf_lo_airassault-boats", "adf_lo_combinedarms", "adf_lo_combinedarms-boats", "adf_lo_combinedarms-noheli", "adf_lo_mechanized", "adf_lo_mechanized-boats", "adf_lo_mechanized-noheli", "adf_md_combinedarms", "adf_mo_combinedarms", "adf_s_combinedarms", "adf_s_combinedarms_seed"], "roles": {"recruit": {"name": "Recruit", "details": "A stripped down role capable of only self-defence.", "options": ["adf_recruit"]}, "squadleader": {"name": "Section Leader", "details": "The head of the section, this role provides the user the ability to place Rally Points (RPs) and FOBs, as well as Deployables.", "options": ["adf_sl_01", "adf_sl_02", "adf_sl_03"]}, "crewman_squadleader": {"name": "Lead Crewman", "details": "Required for the operation of armored vehicles like IFVs, APCs and tanks. This role comes with a stripped down kit for self-defense.", "options": ["adf_slcrewman_01"]}, "pilot_squadleader": {"name": "Lead Pilot", "details": "Required to operate helicopters. This role comes with a stripped down kit for self-defense.", "options": ["adf_slpilot_01"]}, "medic": {"name": "Medic", "details": "Critical to the survivability of a squad, Medics are capable of quickly reviving and healing incapacitated/wounded teammates.", "options": ["adf_medic_01", "adf_medic_02"]}, "rifleman": {"name": "Rifleman", "details": "Equipped with a standard loadout, this role is perfect for general purpose combat.", "options": ["adf_rifleman_01", "adf_rifleman_02", "adf_rifleman_03"]}, "automaticrifleman": {"name": "Automatic Rifleman", "details": "Provides sustained direct fire support and suppression for the Squad. ", "options": ["adf_ar_01", "adf_ar_02"]}, "grenadier": {"name": "Grenadier", "details": "Provides indirect fire support with launched grenades, also can mark targets with launched smoke markers.", "options": ["adf_grenadier_01"]}, "lightantitank": {"name": "Rifleman Anti-Tank", "details": "Capable of dealing with most light armour and vehicle threats, as well as entrenched enemies.", "options": ["adf_lat_01", "adf_lat_02"]}, "designatedmarksman": {"name": "Marksman", "details": "Capable of precision medium to long range direct fire support, this role\u2019s weapon comes equipped with a powerful optic.", "options": ["adf_marksman_01"]}, "machinegunner": {"name": "Machine Gunner", "details": "Capable of sustained medium to long range direct fire support and suppression.", "options": ["adf_machinegunner_01"]}, "heavyantitank": {"name": "Heavy Anti-Tank", "details": "Equipped with a heavier Anti-Tank Rocket Launcher, this kit is suitable for engaging heavy armor.", "options": ["adf_hat_01", "adf_hat_02"]}, "engineer": {"name": "Combat Engineer", "details": "Equipped with Mines, the Combat Engineer can deny the enemy area control. He can also assist in vehicle repairs, construct/destruct deployables faster and set up sandbags and wire independently.", "options": ["adf_engineer_01", "adf_engineer_02"]}, "crewman": {"name": "Crewman", "details": "Required for the operation of armored vehicles like IFVs, APCs and tanks. This role comes with a stripped down kit for self-defense.", "options": ["adf_crewman_01"]}, "pilot": {"name": "Pilot", "details": "Required to operate helicopters. This role comes with a stripped down kit for self-defense.", "options": ["adf_pilot_01"]}, "unarmed": {"name": "Unarmed", "details": "True Warriors don't need weapons.", "options": ["adf_unarmed_01"]}}}
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