This is the fuzzy.io style guide for the CoffeeScript programming language.
The details in this guide have been very heavily inspired by several existing style guides and other resources. In particular:
- [https://github.com/polarmobile/coffeescript-style-guide](CoffeeScript Style Guide): Originally forked from.
- PEP-8: Style Guide for Python Code
- Bozhidar Batsov's Ruby Style Guide
- Google's JavaScript Style Guide
- Common CoffeeScript Idioms
- Thomas Reynolds' CoffeeScript-specific Style Guide
- Jeremy Ashkenas' code review of Spine
- The CoffeeScript FAQ
- The CoffeeScript Style Guide
Use spaces only, with 2 spaces per indentation level. Never mix tabs and spaces.
### Maximum Line LengthLimit all lines to a maximum of 79 characters.
### Blank LinesSeparate top-level function and class definitions with a single blank line.
Separate method definitions inside of a class with a single blank line.
Use a single blank line within the bodies of methods or functions in cases where this improves readability (e.g., for the purpose of delineating logical sections).
### Trailing WhitespaceDo not include trailing whitespace on any lines.
### Optional CommasAvoid the use of commas before newlines when properties or elements of an Object or Array are listed on separate lines.
# Yes
foo = [
'some'
'string'
'values'
]
bar:
label: 'test'
value: 87
# No
foo = [
'some',
'string',
'values'
]
bar:
label: 'test',
value: 87
UTF-8 is the preferred source file encoding.
## Module ImportsIf using a module system (CommonJS Modules, AMD, etc.), require
statements should be placed on separate lines.
require 'lib/setup'
Backbone = require 'backbone'
These statements should be grouped in the following order:
- Standard library imports (if a standard library exists)
- Third party library imports
- Local imports (imports specific to this application or library)
Avoid extraneous whitespace in the following situations:
-
Immediately inside parentheses, brackets or braces
($ 'body') # Yes ( $ 'body' ) # No
-
Immediately before a comma
console.log x, y # Yes console.log x , y # No
Additional recommendations:
-
Always surround these binary operators with a single space on either side
-
assignment:
=
-
Note that this also applies when indicating default parameter value(s) in a function declaration
test: (param = null) -> # Yes test: (param=null) -> # No
-
-
augmented assignment:
+=
,-=
, etc. -
comparisons:
==
,<
,>
,<=
,>=
,unless
, etc. -
arithmetic operators:
+
,-
,*
,/
, etc. -
(Do not use more than one space around these operators)
# Yes x = 1 y = 1 fooBar = 3 # No x = 1 y = 1 fooBar = 3
-
If modifying code that is described by an existing comment, update the comment such that it accurately reflects the new code. (Ideally, improve the code to obviate the need for the comment, and delete the comment entirely.)
The first word of the comment should be capitalized, unless the first word is an identifier that begins with a lower-case letter.
If a comment is short, the period at the end can be omitted.
### Block CommentsBlock comments apply to the block of code that follows them.
Each line of a block comment starts with a #
and a single space, and should be indented at the same level of the code that it describes.
Paragraphs inside of block comments are separated by a line containing a single #
.
# This is a block comment. Note that if this were a real block
# comment, we would actually be describing the proceeding code.
#
# This is the second paragraph of the same block comment. Note
# that this paragraph was separated from the previous paragraph
# by a line containing a single comment character.
init()
start()
stop()
Inline comments are placed on the line immediately above the statement that they are describing. If the inline comment is sufficiently short, it can be placed on the same line as the statement (separated by a single space from the end of the statement).
All inline comments should start with a #
and a single space.
The use of inline comments should be limited, because their existence is typically a sign of a code smell.
Do not use inline comments when they state the obvious:
# No
x = x + 1 # Increment x
However, inline comments can be useful in certain scenarios:
# Yes
x = x + 1 # Compensate for border
It is often convenient when debugging to "comment out" code to test different paths. Do not check in lines or blocks of commented-out code.
We use a version control system, so we can see "the old way of doing it" using history commands.
Dead code impedes code readability. It makes it hard to refactor -- do you move the dead code version when you move the working version? It ages poorly; usually there are other changes that make it impossible to uncomment the code and have it "just work". Dead code implies a lack of confidence in the working code. Was the dead code "better" in some way? Why did we comment it out, then?
## Naming ConventionsUse camelCase
(with a leading lowercase character) to name all variables, methods, and object properties.
Use CamelCase
(with a leading uppercase character) to name all classes. (This style is also commonly referred to as PascalCase
, CamelCaps
, or CapWords
, among other alternatives.)
(The official CoffeeScript convention is camelcase, because this simplifies interoperability with JavaScript. For more on this decision, see here.)
For constants, use all uppercase with underscores:
CONSTANT_LIKE_THIS
Methods and variables that are intended to be "private" should begin with a leading underscore:
_privateMethod: ->
(These guidelines also apply to the methods of a class.)
When declaring a function that takes arguments, always use a single space after the closing parenthesis of the arguments list:
foo = (arg1, arg2) -> # Yes
foo = (arg1, arg2)-> # No
Do not use parentheses when declaring functions that take no arguments:
bar = -> # Yes
bar = () -> # No
Use defaults for optional parameters:
foo = (arg1, arg2 = "default value") ->
Sometimes a function has so many optional parameters that its declaration can't fit on a single 79-character line. In this case, use a splat to pack up all the optional parameters, and then unpack with destructuring assignment.
foo = (arg1, options...) ->
[arg2, arg3, arg4, arg5, arg6] = options
arg2 or= "default value 2"
arg3 or= "default value 3"
arg4 or= "default value 4"
arg5 or= "default value 5"
arg6 or= "default value 6"
In cases where method calls are being chained and the code does not fit on a single line, each call should be placed on a separate line and indented by one level (i.e., two spaces), with a leading .
.
[1..3]
.map((x) -> x * x)
.concat([10..12])
.filter((x) -> x < 11)
.reduce((x, y) -> x + y)
When calling functions, choose to omit or include parentheses in such a way that optimizes for readability. Keeping in mind that "readability" can be subjective, the following examples demonstrate cases where parentheses have been omitted or included in a manner that the community deems to be optimal:
baz 12
brush.ellipse x: 10, y: 20 # Braces can also be omitted or included for readability
foo(4).bar(8)
obj.value(10, 20) / obj.value(20, 10)
print inspect value
new Tag(new Value(a, b), new Arg(c))
Use string interpolation instead of string concatenation:
"this is an #{adjective} string" # Yes
"this is an " + adjective + " string" # No
Prefer single quoted strings (''
) instead of double quoted (""
) strings, unless features like string interpolation are being used for the given string.
Favor unless
over if
for negative conditions.
Instead of using unless...else
, use if...else
:
# Yes
if true
...
else
...
# No
unless false
...
else
...
Multi-line if/else clauses should use indentation:
# Yes
if true
...
else
...
# No
if true then ...
else ...
Take advantage of comprehensions whenever possible:
# Yes
result = (item.name for item in array)
# No
results = []
for item in array
results.push item.name
To filter:
result = (item for item in array when item.name is "test")
To iterate over the keys and values of objects:
object = one: 1, two: 2
alert("#{key} = #{value}") for key, value of object
Do not modify native objects.
For example, do not modify Array.prototype
to introduce Array#forEach
.
Do not suppress exceptions.
## AnnotationsUse annotations when necessary to describe a specific action that must be taken against the indicated block of code.
Write the annotation on the line immediately above the code that the annotation is describing.
The annotation keyword should be followed by a colon and a space, and a descriptive note.
# FIXME: The client's current state should *not* affect payload processing.
resetClientState()
processPayload()
If multiple lines are required by the description, indent subsequent lines with two spaces:
# TODO: Ensure that the value returned by this call falls within a certain
# range, or throw an exception.
analyze()
Annotation types:
TODO
: describe missing functionality that should be added at a later dateFIXME
: describe broken code that must be fixedOPTIMIZE
: describe code that is inefficient and may become a bottleneckHACK
: describe the use of a questionable (or ingenious) coding practiceREVIEW
: describe code that should be reviewed to confirm implementation
If a custom annotation is required, the annotation should be documented in the project's README.
## ClassesUse classes to organize code.
A module should contain only one main class. The class should be the main export of the module.
class Foo
# ...
module.exports = Foo
Use CoffeeScript's class
statement to declare classes. Use CoffeeScript syntax
to declare members. Don't use Crockford classes where everything is declared in
the constructor. It's OK if private members aren't really private.
A classic psychological paper "The Magical Number Seven, Plus or Minus Two" proposes that human beings can handle lists of about 7±2 items in short-term memory. Although later studies show that the principle is not universal, it is a convenient boundary for thinking about groups and hierarchies.
If a list of things gets longer than 7±2, consider breaking it up into a hierarchy of sub-lists.
This principle applies in a few ways.
If a class has more than 5-9 methods, consider re-factoring it into multiple classes.
If a function has more than 5-9 lines of code, consider grouping the code into helper functions, each of which is less than 5-9 lines long, and call those helper functions from your main function.
## Miscellaneousand
is preferred over &&
.
or
is preferred over ||
.
is
is preferred over ==
.
isnt
is preferred over !=
.
not
is preferred over !
.
or=
should be used when possible:
temp or= {} # Yes
temp = temp || {} # No
Prefer shorthand notation (::
) for accessing an object's prototype:
Array::slice # Yes
Array.prototype.slice # No
Prefer @property
over this.property
.
return @property # Yes
return this.property # No
However, avoid the use of standalone @
:
return this # Yes
return @ # No
Avoid return
where not required, unless the explicit return increases clarity.
Use splats (...
) when working with functions that accept variable numbers of arguments:
console.log args... # Yes
(a, b, c, rest...) -> # Yes
Variables or properties that can have an object as a value should either have
a valid object as that value, or null
.
jim = new Person()
jim.address = new Address() # Yes
jim.address = null # Yes
jim.address = false # No
jim.address = undefined # No
jim.address = '' # No
jim.address = {} # No