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![iTowns](https://raw.githubusercontent.com/iTowns/itowns.github.io/master/images/itowns_logo_300x134.png) | ||
# iTowns | ||
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[![Coverage Status](https://coveralls.io/repos/github/iTowns/itowns/badge.svg?branch=master)](https://coveralls.io/github/iTowns/itowns?branch=master) | ||
[![example branch parameter](https://github.com/iTowns/itowns/actions/workflows/integration.yml/badge.svg?query=branch%3Amaster)](https://github.com/iTowns/itowns/actions/workflows/integration.yml?query=branch%3Amaster) | ||
[![DeepScan grade](https://deepscan.io/api/teams/2856/projects/10991/branches/159107/badge/grade.svg)](https://deepscan.io/dashboard#view=project&tid=2856&pid=10991&bid=159107) | ||
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## What is it? | ||
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iTowns is a [Three.js](https://threejs.org/)-based framework written in | ||
Javascript/WebGL for visualizing 3D geospatial data. | ||
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It can connect to WMS/WMTS/TMS servers including elevation data and load many | ||
different data formats (3dTiles, GeoJSON, Vector Tiles, GPX and much more). A | ||
complete list of features and supported data formats is [available on the | ||
wiki](https://github.com/iTowns/itowns/wiki/Supported-Features). | ||
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It officially targets the last two major versions of both Firefox, Safari and | ||
Chromium-based browsers (Chrome, Edge, ...) at the date of each release. Older | ||
browsers supporting WebGL 2.0 may work but we do not offer support. | ||
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![iTowns screenshot](https://raw.githubusercontent.com/iTowns/itowns.github.io/master/images/itownsReleaseXS.jpg) | ||
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## Documentation and examples | ||
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The official documentation is [available | ||
here](http://www.itowns-project.org/itowns/docs/). It contains tutorials to help | ||
you start using iTowns, and an API reference. You can find more informations on | ||
its contribution [here](docs/README.md). | ||
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Official examples can be [viewed | ||
here](http://www.itowns-project.org/itowns/examples/). Some examples available: | ||
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* [Globe with WFS data](http://www.itowns-project.org/itowns/examples/#source_stream_wfs_3d) | ||
* [Plane mode with Vector Tiles](http://www.itowns-project.org/itowns/examples/#vector_tile_raster_2d) | ||
* [3D effect using scene postprocessing](http://www.itowns-project.org/itowns/examples/#effects_stereo) | ||
* [Globe with split rendering](http://www.itowns-project.org/itowns/examples/#effects_split) | ||
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[![iTowns examples](http://www.itowns-project.org/images/montage.jpg)](http://www.itowns-project.org/itowns/examples/) | ||
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## How to run it locally? | ||
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Clone the repo and then run: | ||
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``` | ||
npm install | ||
npm start | ||
``` | ||
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Try out the examples at http://localhost:8080/examples | ||
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## How to use it in your project? | ||
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You can use it through npm (the preferred way) or download a bundle from our | ||
github release page. | ||
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### With npm | ||
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In your project: | ||
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```bash | ||
npm install --save itowns | ||
``` | ||
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This package contains the ES5-compatible sources of iTowns, up to date with the latest release. | ||
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If you're using a module bundler (like wepback), you can directly write | ||
`require('itowns')` in your code. | ||
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Alternatively, we provide a bundle you can directly include in your html files | ||
that exposes `itowns` in `window`: | ||
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```html | ||
<script src="node_modules/itowns/dist/itowns.js"></script> | ||
``` | ||
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**/!\ Please note that this bundle also contains the dependencies**. | ||
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### From a release bundle | ||
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See our [release page](https://github.com/iTowns/itowns/releases). Note that | ||
there isn't a lot of support for older version of iTowns, we highly recommend to | ||
use the last release everytime. | ||
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### Try modifications before they are released | ||
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If you want to try some features or bug fixes that are planned for the next release, we provide | ||
a @next version of itowns. You can install it as such : | ||
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```bash | ||
npm install --save itowns@next | ||
``` | ||
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To switch back to the version to date with the latest release, you need to run : | ||
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```bash | ||
npm install --save itowns@latest | ||
``` | ||
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## Contributing | ||
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If you are interested in contributing to iTowns, please read the [CONTRIBUTING | ||
guide](CONTRIBUTING.md) and the [CODING guide](CODING.md). | ||
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iTowns has been redesigned from this [early version](https://github.com/iTowns/itowns-legacy). | ||
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## Licence | ||
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iTowns is dual-licenced under Cecill-B V1.0 and MIT. | ||
Incorporated libraries are published under their original licences. | ||
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See [LICENSE.md](LICENSE.md) for more information. | ||
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## Maintainers | ||
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iTowns is an original work from French IGN, [MATIS research | ||
laboratory](http://recherche.ign.fr/labos/matis/). It has been funded through | ||
various research programs involving the French National Research Agency, Cap | ||
Digital, UPMC, Mines ParisTec, CNRS, LCPC and maintained by several organizations | ||
along the years (IGN, Oslandia, AtolCD, CIRIL Group). It has also received contributions from people [listed | ||
here](CONTRIBUTORS.md). | ||
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iTowns is currently maintained by [IGN](http://www.ign.fr) and | ||
[CIRIL Group](https://www.cirilgroup.com/en/). | ||
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Contributions in any forms and new contributors and maintainers are welcome. Get in touch with us if you are interested :) | ||
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The governance of the project is open and explicited [here](https://github.com/iTowns/itowns-governance). | ||
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[![IGN](./img/logo_ign.png)](https://www.ign.fr) | ||
[![CIRIL Group](./img/CIRIL_Group_logo.png)](https://www.cirilgroup.com/en/) |