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Material properties
baseColorFactor
/baseColorTexture
- also called diffuse color or albedo. Defines a color of a surface. Color values assumed to be in sRGB. The alpha channel defines surface transparency for alpha-blended and alpha-clipped materials.
emissionFactor
/emissionTexture
- self-illumination color.
emissionEnergy
/ - self-illumination brightness.
roughnessFactor
- roughness of a surface.
metallicFactor
- metallicity of a surface.
roughnessMetallicTexture
- combined roughness-metallic texture. Roughness (linear) should be in G
channel, metallicity (linear) in B
channel, as per glTF 2.0 specification. R
and A
channels are ingnored, but preserved for future use.
normalFactor
/normalTexture
- per-pixel normal of a surface in tangent space.
heightFactor
/heightTexture
- per-pixel height of a surface. When using parallax mapping, it is used to displace texture coordinates and give a surface more bumpy look.
parallax
- parallax mapping method:
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ParallaxNone
(0) - parallax mapping turned off -
ParallaxSimple
(1) - simple parallax mapping based on eye vector -
ParallaxOcclusionMapping
(2) - parallax occlusion mapping