Implement conversions from GEOS objects to GeoArrow arrays #202
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Notes:
ConstGeometry<'a, 'b>
with two lifetimes now. It seemed super difficult to get that to mesh with the geometry access traits, so I just reimplemented manual conversionsbumpalo
but didn't see any speed difference. So maybe GEOS is still allocating geometries on the heap before I get access to them in rust? Not sureCloses #110
It would be interesting if the benchmark improves without cloning the CoordSeq of every polygon: georust/geos#137