Geometry based godrays for BabylonJS. Few times faster comparing to a built-in post-effect based ones. Configurable rotation speed, colors, size, density.
npm install babylonjs-godrays --save
import { Godrays } from "babylonjs-godrays";
const godrays = new Godrays(scene);
godrays.position = new Vector3(x, y, z);
Look for a demo source code for more insights.
godrays.start(multConfig)
Starts rays smoothly applying config passed as an argument.
Config interface:
interface GodraysConfig {
colors: Array<Color3>; // Colors of rays
scale: number; // Default is 1
minSpeed: number; // Minimal rotation speed
maxSpeed: number; // Maximum rotation speed
density: number; // From 0 to 1 defines density of the rays
}
-
godrays.stop()
Stops rays smoothly. -
godrays.setColors(Array<Color3>)
Sets colors of rays. -
godrays.setRaysScale(number)
Sets scale of rays. -
godrays.setRotataionSpeed(minSpeed: number, maxSpeed: number)
Sets min, max rotation speed applied to rays. -
godrays.setDensity(number)
Sets a density of rays.
Authored 2018 Denis Radin aka PixelsCommander