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Differential Surfel Rasterization

This is the rasterization engine for the paper "2D Gaussian Splatting for Geometrically Accurate Radiance Fields". If you can make use of it in your own research, please be so kind to cite us.

BibTeX

@inproceedings{Huang2DGS2024,
    title={2D Gaussian Splatting for Geometrically Accurate Radiance Fields},
    author={Huang, Binbin and Yu, Zehao and Chen, Anpei and Geiger, Andreas and Gao, Shenghua},
    publisher = {Association for Computing Machinery},
    booktitle = {SIGGRAPH 2024 Conference Papers},
    year      = {2024},
    doi       = {10.1145/3641519.3657428}
}

BibTeX

@Article{kerbl3Dgaussians,
      author       = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
      title        = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
      journal      = {ACM Transactions on Graphics},
      number       = {4},
      volume       = {42},
      month        = {July},
      year         = {2023},
      url          = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}

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A differentiable rasterizer used in the project "2D Gaussian Splatting"

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  • Cuda 67.2%
  • C++ 21.5%
  • Python 9.6%
  • CMake 1.2%
  • C 0.5%