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Version 0.1.4 - effect images generator, fixed some issues in PHP out…
…fit generator
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Original file line number | Diff line number | Diff line change |
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<html> | ||
<head> | ||
<title>Effect Frames Generator - OpenTibiaLibrary</title> | ||
<meta http-equiv="content-type" content="text/html; charset=utf-8"/> | ||
</head> | ||
<body> | ||
<h2>Effect frames generator (for animated effects PHP script)</h2> | ||
<blockquote> | ||
How to use:<br/><br/> | ||
1. Type version of Tibia client.<br/> | ||
2. Select SPR and DAT files.<br/> | ||
3. Click "LOAD FILES", watch "Progress".<br/> | ||
4. Click "GENERATE IMAGES", wait for ZIP file download.<br/> | ||
5. Convert generated PNG images into animations using:<br/> | ||
<a href="https://item-images.ots.me/png-to-gif-converter/">https://item-images.ots.me/png-to-gif-converter/</a><br/> | ||
You can also download <a href="https://github.com/gesior/open-tibia-library">https://github.com/gesior/open-tibia-library</a> | ||
and use command line PHP script <b>"tools/item-image-frames-to-animated-gif-converter/cli_convert.php"</b> | ||
to convert it to animations on your PC<br/> | ||
<br/> | ||
<b>FILES ARE NOT SEND TO SERVER! EVERYTHING IS GENERATED ON YOUR COMPUTER.</b><br/> | ||
<br/> | ||
(Enable Developer console in webbrowser to get more information about problems/progress) | ||
</blockquote> | ||
Client Version: <input type="number" id="clientversion" value="860"/> (format 860, NOT 8.60)<br/> | ||
Sprite file: <input type="file" id="spr"/><br/> | ||
Dat file: <input type="file" id="dat"/><br/> | ||
Force enable extended sprites: <input type="checkbox" id="forceEnableExtendedSprites"/> (for old clients .dat and .spr | ||
with this feature enabled)<br/> | ||
<br/> | ||
<button id="loadFiles">LOAD FILES</button> | ||
<br/> | ||
<br/> | ||
<button id="generateImages">GENERATE IMAGES</button> | ||
<br/> | ||
<br/> | ||
<b>Progress:</b> <span id="progressBar">Not running</span><br/> | ||
<script src="js/vendor.js"></script> | ||
<script src="js/effectFramesGenerator.js"></script> | ||
</body> | ||
</html> |
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import {DatManager} from "./modules/datFile/datManager"; | ||
import {OtbManager} from "./modules/otbFile/otbManager"; | ||
import {SpriteManager} from "./modules/sprFile/spriteManager"; | ||
import {ImageGenerator} from "./modules/imageGenerator/imageGenerator"; | ||
import {DatThingCategory, GameFeature} from "./modules/constants/const"; | ||
import {WebsiteImageGeneratorBase} from "./websiteImageGeneratorBase"; | ||
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class EffectFramesGenerator extends WebsiteImageGeneratorBase { | ||
private forceEnableExtendedSpritesCheckbox: HTMLInputElement; | ||
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init() { | ||
this.otbRequired = false; | ||
super.init(); | ||
this.forceEnableExtendedSpritesCheckbox = <HTMLInputElement>document.getElementById('forceEnableExtendedSprites'); | ||
} | ||
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afterSetClientVersion() { | ||
if (this.forceEnableExtendedSpritesCheckbox.checked) { | ||
this.client.enableFeature(GameFeature.GameSpritesU32); | ||
} | ||
} | ||
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startImageGenerator(imageGenerator: ImageGenerator, otbManager: OtbManager, datManager: DatManager, spriteManager: SpriteManager, zip) { | ||
this.generateEffectImage(imageGenerator, datManager, zip, 0); | ||
} | ||
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generateEffectImage(imageGenerator: ImageGenerator, datManager: DatManager, zip, effectId: number) { | ||
const self = this; | ||
this.progressValue(effectId, datManager.getCategory(DatThingCategory.ThingCategoryEffect).length); | ||
if (effectId > datManager.getCategory(DatThingCategory.ThingCategoryEffect).length) { | ||
this.progressText('Packing images to ZIP file, please wait (it may take a while)'); | ||
zip.generateAsync({type: "blob"}).then(function (blob: Blob) { | ||
console.log('zip size', blob.size); | ||
self.progressText('ZIP generated, it should start download now.'); | ||
self.downloadBlob('effects.zip', blob); | ||
}); | ||
return; | ||
} | ||
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let effectThingType = this.datManager.getEffect(effectId); | ||
if (!effectThingType) { | ||
console.log('dat ID not found in dat file', effectId); | ||
setTimeout(function () { | ||
self.generateEffectImage(imageGenerator, datManager, zip, effectId + 1); | ||
}, 1); | ||
return; | ||
} | ||
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const effectSprites = imageGenerator.generateEffectImagesById(effectId); | ||
if (!effectSprites || effectSprites.length == 0) { | ||
setTimeout(function () { | ||
self.generateEffectImage(imageGenerator, datManager, zip, effectId + 1); | ||
}, 1); | ||
return; | ||
} | ||
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const firstEffectSprite = effectSprites[0]; | ||
const canvas = <HTMLCanvasElement>document.createElement('canvas'); | ||
canvas.width = firstEffectSprite.getWidth() * effectSprites.length; | ||
canvas.height = firstEffectSprite.getHeight(); | ||
document.getElementsByTagName('body')[0].appendChild(canvas); | ||
const ctx = canvas.getContext("2d"); | ||
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for (let animationFrame = 0; animationFrame < effectSprites.length; animationFrame++) { | ||
const palette = ctx.getImageData(firstEffectSprite.getWidth() * animationFrame, 0, firstEffectSprite.getWidth(), firstEffectSprite.getHeight()); | ||
const effectSprite = effectSprites[animationFrame]; | ||
palette.data.set(new Uint8ClampedArray(effectSprite.getPixels().m_buffer.buffer)); | ||
ctx.putImageData(palette, firstEffectSprite.getWidth() * animationFrame, 0); | ||
} | ||
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const callback = function (blob) { | ||
canvas.remove(); | ||
zip.file('effects/' + effectId + '_' + effectSprites.length + '.png', blob); | ||
setTimeout(function () { | ||
self.generateEffectImage(imageGenerator, datManager, zip, effectId + 1); | ||
}, 1); | ||
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}; | ||
canvas.toBlob(callback); | ||
} | ||
} | ||
|
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const effectFramesGenerator = new EffectFramesGenerator(); | ||
effectFramesGenerator.init(); |
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