v4.0.0 for UE 4.25
Changes
- Update to Unreal 4.25
- Refactor to be closer to Unreal C++ styling (PascalCase)
- Now using IWYU instead of PCH
- Auto-ticking feature added to BluEye. Manual ticking no longer needed and removed from example blueprint actors. Call SetShouldTickEventLoop BluEye static function if you want to pause the event loop.
- Contribution by @GMAGD download handler passthrough for pdf printing support - #42
- Contribution by @aaron1a12 fixes wrong codes for arrow keys - #43
- Updated usability for key pressing and autoplay for e.g. youtube. aa1d8da
- WebGL, shadertoy, tensorflow.js and Youtube confirmed working in this version
- Misc cleanup