1.) Install LÖVE. conf.lua
specifies the recommended version of LÖVE to run.
2.) Run the command or create a shortcut.
On unix, you can change to the game directory run it like so:
love .
On Windows, you can create a shortcut with a path to Love and path to the game:
"C:/path/to/love.exe" "C:/path/to/game/directory"
love . debug
Run the game in debug mode to draw collision lines and log debug information.
1.) Build docker container
docker build -t test .
2.) Run the container
docker run test # Run luacheck to check for linting errors
docker run test busted .
...And there you go. It should spit out linting errors and test results.
See the Love wiki article on creating executable binaries.