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Vulkan Bugfixes and Improvements (#7084)
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* Modify mat mat mul shader for mul_mat_id, modify mat vec mul shaders for single call batch operation

* Further work towards MoE, disabled for now

* Disable MoE code (not ready yet), fix a number of bugs in shaders and Vulkan code

* Add softmax with f16 mask and pos buffer support

* Disable mul_mat_id shaders for now

* Fix flake8

* Fix validation errors caused by empty buffers on larger batch sizes
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0cc4m authored May 9, 2024
1 parent d46dbc7 commit befddd0
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