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Moved sequencer include/dependency paths to editor only section to ma…
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…ke packaging work.
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David committed Aug 19, 2020
1 parent 8ebf56f commit b77c30e
Showing 1 changed file with 14 additions and 3 deletions.
17 changes: 14 additions & 3 deletions Source/UnrealEnginePython/UnrealEnginePython.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -113,7 +113,6 @@ public UnrealEnginePython(TargetInfo Target)

PublicIncludePaths.AddRange(
new string[] {
"Editor/Sequencer/Private",
// ... add public include paths required here ...
}
);
Expand All @@ -132,7 +131,6 @@ public UnrealEnginePython(TargetInfo Target)
"Core",
"Sockets",
"Networking",
"Sequencer"
// ... add other public dependencies that you statically link with here ...
}
);
Expand All @@ -148,7 +146,6 @@ public UnrealEnginePython(TargetInfo Target)
"SlateCore",
"MovieScene",
"LevelSequence",
"Sequencer",
"HTTP",
"UMG",
"AppFramework",
Expand Down Expand Up @@ -189,6 +186,20 @@ public UnrealEnginePython(TargetInfo Target)
if (UEBuildConfiguration.bBuildEditor)
#endif
{

PublicIncludePaths.AddRange(
new string[] {
"Editor/Sequencer/Private",
}
);

PublicDependencyModuleNames.AddRange(
new string[]
{
"Sequencer",
}
);

PrivateDependencyModuleNames.AddRange(new string[]{
"UnrealEd",
"LevelEditor",
Expand Down

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