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Hemi-sphere projection, dirty #34
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There should be no tabulation symbols in the code (indentation is 4 spaces in sView source code) and could you please share some sample file for this mode? |
Any video like this: https://www.youtube.com/watch?v=9P7KJkzlTBE, but them need a tuning with DX/DY separation; https://www.youtube.com/watch?v=xbEHzUI5gLo ; any other 2d distorted renders from Oculus/Vive. I got NVidia Vision powered display, so this app is exactly what I needed.
That's a third checkmark in PR description. |
But these are not hemispheres, they are hardly distorted for Oculus lenses (including aberration compensation distortion), which I think not easy/possible to reverse.
Sorry, didn't get what these squares mean at first glance. |
Hemisphere projection does this right: zero distortion.
Yeah, this dirty fix took ~1h, cleanup will take 1-2 more (most part - is to configure VS2017), so not a big problem. |
You can take a look how they programmed distortion in early version: Of course, it would be nice being able to see as more videos as possible in sView ;). |
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Dirty, proof of concept