Lightweight SwiftUI component for rendering GIFs from data or assets, with no external dependencies. As a bonus, there's an extension that loads GIFs into UIImage
s, as well as a UIKIt-compatible UIGIFImage
class.
This component is distributed as a Swift package.
struct GIFImageTest: View {
@State private var imageData: Data? = nil
@State private var isDone = false
var body: some View {
VStack {
GIFImage(name: "preview") // load from assets
.frame(height: 300)
if let data = imageData {
GIFImage(data: data) // load from data
.frame(width: 300)
if isDone {
Text("Done")
} else {
// set max repetitions and completion block for
// when the animation completes
GIFImage(data: data, repetitions: 2) {
isDone = true
}
.frame(width: 300)
}
} else {
Text("Loading...")
.onAppear(perform: loadData)
}
}
}
private func loadData() {
let task = URLSession.shared.dataTask(with: URL(string: "https://github.com/globulus/swiftui-webview/raw/main/Images/preview_macos.gif?raw=true")!) { data, response, error in
imageData = data
}
task.resume()
}
}
For a more detailed description of the code, visit this recipe. Check out SwiftUIRecipes.com for more SwiftUI recipes!
- 1.1.0 - Added repetition count and completion block.
- 1.0.0 - Initial release.