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Skylark Features
gniftygnome edited this page Sep 13, 2023
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- A complete sky block modpack -- If I do that it will be as a modpack so I can stand on the shoulders of giants.
- Just a rehash of the various Forge sky block mods -- I have not played them and therefore I do not know what they do. =)
- Closed source -- If you want the things above, just fork my mod and have at it; I'm looking forward to playing your mod.
- Skylark suppresses all Overworld generation except biome selection. At this time it does not suppress Nether or End generation.
- This is not Minecraft's Void generation; biomes are still placed throughout the Overworld. This means f.e. you might find a flower forest biome and get lots of dyes using your bonemeal farm. If you make land in a frozen biome you can probably find strays. Etc.
- If you can get into the Nether it makes finding biomes easier, because each new Nether portal in the Overworld is also a beach-head where you can place blocks...
- Skylark is designed to be a multiplayer mod. It has features to improve multiplayer sky block play, and it will get more over time.
- You can spawn all the players on a single tree and work together. You can spawn them in a ring 1000 blocks from the origin and maybe not work together so much...
- Players can be grouped using Minecraft scoreboard teams and then teleported to their team spawn points using operator commands.
- A feature is placed at each spawn point and when users are spawned in different locations, Skylark tracks their individual spawn points so they will respawn at their spawn point instead of at the origin.
- Skylark has configurable spawn features. It can place any single block, or any feature or structure that does not have restrictive placement requirements.
- Given a list of blocks, features, and/or structures, Skylark will select a random one. By default a random tree type is selected for each spawn point.
- Placement height is also adjustable (default is 120).