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Fix some D3D issues with structured buffers #230

Fix some D3D issues with structured buffers

Fix some D3D issues with structured buffers #230

Workflow file for this run

name: Android
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
Build:
name: "Build Android"
runs-on: ubuntu-latest
container: ghcr.io/khronosgroup/vulkan-samples
steps:
- name: Install dependencies
run: |
add-apt-repository -y ppa:ubuntu-toolchain-r/test
apt update
apt update -y
apt install -y ninja-build gcc-11 g++-11
- name: Clone
uses: actions/checkout@v3
- name: Configure CMake for Linux
run: cmake -B ${{github.workspace}}/build -DANKI_BUILD_TESTS=OFF -DCMAKE_BUILD_TYPE=Release -DANKI_EXTRA_CHECKS=OFF -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_CXX_COMPILER=g++-11
- name: Build Linux ShaderCompiler
run: cmake --build ${{github.workspace}}/build --config Release --target ShaderCompiler
- name: Generate project
run: ./Samples/Sponza/GenerateAndroidProject.sh ${{github.workspace}}/build/Binaries/ShaderCompiler
- name: local.properties
run: |
echo "sdk.dir=/usr/local/android-sdk" > AndroidProject_Sponza/local.properties
echo "ndk.dir=/usr/local/android-ndk" >> AndroidProject_Sponza/local.properties
- name: Build Android
working-directory: AndroidProject_Sponza
run: ./gradlew build