Mesh shaders and SW meslet rendering #212
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name: Android | |
on: | |
push: | |
branches: [ master ] | |
pull_request: | |
branches: [ master ] | |
jobs: | |
Build: | |
name: "Build Android" | |
runs-on: ubuntu-latest | |
container: ghcr.io/khronosgroup/vulkan-samples | |
steps: | |
- name: Install dependencies | |
run: | | |
add-apt-repository -y ppa:ubuntu-toolchain-r/test | |
apt update | |
apt update -y | |
apt install -y ninja-build gcc-11 g++-11 | |
- name: Clone | |
uses: actions/checkout@v3 | |
- name: Configure CMake for Linux | |
run: cmake -B ${{github.workspace}}/build -DANKI_BUILD_TESTS=OFF -DCMAKE_BUILD_TYPE=Release -DANKI_EXTRA_CHECKS=OFF -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_CXX_COMPILER=g++-11 | |
- name: Build Linux ShaderCompiler | |
run: cmake --build ${{github.workspace}}/build --config Release --target ShaderCompiler | |
- name: Generate project | |
run: ./Samples/Sponza/GenerateAndroidProject.sh ${{github.workspace}}/build/Binaries/ShaderCompiler | |
- name: local.properties | |
run: | | |
echo "sdk.dir=/usr/local/android-sdk" > AndroidProject_Sponza/local.properties | |
echo "ndk.dir=/usr/local/android-ndk" >> AndroidProject_Sponza/local.properties | |
- name: Build Android | |
working-directory: AndroidProject_Sponza | |
run: ./gradlew build |