#[class(tool)]
for per-class editor run behavior
#374
Merged
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Builds on top of #365 to allow per-class granularity.
If you want a class' lifecycle callbacks to be run within the Godot editor, add the
#[class(tool)]
key.By default, only tool classes are run in the editor now. You can still enable all classes in
ExtensionLibrary
, which can be useful if you are building an editor plugin rather than a game.Also fixes a bug where
on_notification()
was still running by default.