Update HTML5 export guide with pinned versions of Rust and Emscripten #89
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Closes #88, among other minor changes.
Added a list of compatible Rust and Emscripten versions, updated the commands according to the latest known working combination.
Removed "A version mismatch between Rust and Emscripten will probably result in compiler errors, while using incompatible Emscripten versions between Rust and Godot will result in cryptic runtime errors.", which was misleading for my case. I had a version mismatch but I was getting the runtime error
ERROR: Can't resolve symbol godot_gdnative_init
. I added this error to the list of known errors.