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Update nodes_and_scenes.rst (#7809)
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* Update nodes_and_scenes.rst

* Update getting_started/step_by_step/nodes_and_scenes.rst

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Co-authored-by: Max Hilbrunner <[email protected]>
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VictorDev200 and mhilbrunner authored Oct 9, 2023
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2 changes: 1 addition & 1 deletion getting_started/step_by_step/nodes_and_scenes.rst
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Expand Up @@ -31,7 +31,7 @@ The last characteristic is important. **Together, nodes form a tree**, which is
feature to organize projects. Since different nodes have different functions,
combining them produces more complex behavior. As we saw before, you can build a
playable character the camera follows using a :ref:`CharacterBody2D <class_CharacterBody2D>`
node named "Character", a :ref:`Sprite2D <class_Sprite2D>` node,
node, a :ref:`Sprite2D <class_Sprite2D>` node,
a :ref:`Camera2D <class_Camera2D>` node, and a :ref:`CollisionShape2D <class_CollisionShape2D>` node.

.. image:: img/nodes_and_scenes_character_nodes.webp
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