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Add note on Quest3, how to pick renderer, how to contribute to docs
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haydenflinner authored Dec 6, 2024
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13 changes: 10 additions & 3 deletions about/faq.rst
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Expand Up @@ -44,15 +44,15 @@ Which platforms are supported by Godot?
* Windows
* macOS
* Linux, \*BSD
* Android (experimental)
* Android (experimental, including Meta Quest 3)
* `Web <https://editor.godotengine.org/>`__ (experimental)

**For exporting your games:**

* Windows
* macOS
* Linux, \*BSD
* Android
* Android (including Meta Quest 3)
* iOS
* Web

Expand Down Expand Up @@ -206,6 +206,12 @@ You can find detailed information on supported formats, how to export them from
your 3D modeling software, and how to import them for Godot in the
:ref:`doc_importing_3d_scenes` documentation.

What renderer should I use?
---------------------------

To choose Renderer when making a new project, see: :ref:`doc_internal_rendering_architecture`


Will [insert closed SDK such as FMOD, GameWorks, etc.] be supported in Godot?
-----------------------------------------------------------------------------

Expand Down Expand Up @@ -622,7 +628,8 @@ for the rest of the game.
How can I support Godot development or contribute?
--------------------------------------------------

See :ref:`doc_ways_to_contribute`.
See :ref:`doc_ways_to_contribute`, or click "Edit on GitHub" on the top-right to add
caveats or answers to questions you find yourself coming back to repeatedly.

Who is working on Godot? How can I contact you?
-----------------------------------------------
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