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:article_outdated: True | ||
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.. _doc_customizing_editor: | ||
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Customizing the interface | ||
========================= | ||
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Godot's interface lives in a single window. You cannot split it across multiple | ||
screens although you can work with an external code editor like Atom or Visual | ||
Studio Code for instance. | ||
Godot's interface lives in a single window by default. Since Godot 4.0, you can | ||
split several elements to separate windows to better make use of multi-monitor | ||
setups. | ||
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Moving and resizing docks | ||
~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
------------------------- | ||
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Click and drag on the edge of any dock or panel to resize it horizontally or | ||
vertically. | ||
vertically: | ||
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.. figure:: img/editor_ui_resize_dock.webp | ||
:align: center | ||
:alt: Resizing a dock in the editor | ||
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Resizing a dock in the editor | ||
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.. image:: img/editor_ui_intro_editor_07.png | ||
Click the "3 vertical dots" icon at the top of any dock to change its location, | ||
or split it to a separate window by choosing **Make Floating** in the submenu that appears: | ||
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Click the three-dotted icon at the top of any dock to change its location. | ||
.. figure:: img/editor_ui_move_dock.webp | ||
:align: center | ||
:alt: Moving a dock in the editor | ||
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.. image:: img/editor_ui_intro_editor_08.png | ||
Moving a dock in the editor | ||
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Go to the ``Editor`` menu and ``Editor Settings`` to fine-tune the look and feel | ||
of the editor. | ||
To move a floating dock back to the editor window, close the dock window using | ||
the **×** button in the top-right corner of the window (or in the top-left | ||
corner on macOS). Alternatively, you can press :kbd:`Alt + F4` while the split | ||
window is focused. | ||
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.. This page lacks information about: | ||
- Useful editor settings or sections of the settings window that are | ||
relevant to customizing the interface. | ||
- Layouts | ||
Splitting the script or shader editor to its own window | ||
------------------------------------------------------- | ||
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.. note:: | ||
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This feature is only available on platforms that support spawning multiple | ||
windows: Windows, macOS and Linux. | ||
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This feature is also not available if **Single Window Mode** is enabled in | ||
the Editor Settings. | ||
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Since Godot 4.1, you can split the script or shader editor to its own window. | ||
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To split the script editor to its own window, click the corresponding button in | ||
the top-right corner of the script editor: | ||
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.. figure:: img/editor_ui_split_script_editor.webp | ||
:align: center | ||
:alt: Splitting the script editor to its own window | ||
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Splitting the script editor to its own window | ||
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To split the shader editor to its own window, click the corresponding button in | ||
the top-right corner of the script editor: | ||
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.. figure:: img/editor_ui_split_shader_editor.webp | ||
:align: center | ||
:alt: Splitting the shader editor to its own window | ||
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Splitting the shader editor to its own window | ||
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To go back to the previous state (with the script/shader editor embedded in the | ||
editor window), close the split window using the **×** button in the top-right | ||
corner of the window (or in the top-left corner on macOS). Alternatively, you | ||
can press :kbd:`Alt + F4` while the split window is focused. | ||
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Customizing editor layouts | ||
-------------------------- | ||
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You may want to save and load a dock configuration depending on the kind of task | ||
you're working on. For instance, when working on animating a character, it may | ||
be more convenient to have docks laid out in a different fashion compared to | ||
when you're designing a level. | ||
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For this purpose, Godot provides a way to save and restore editor layouts. | ||
Before saving a layout, make changes to the docks you'd like to save. The | ||
following changes are persisted to the saved layout: | ||
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- Moving a dock. | ||
- Resizing a dock. | ||
- Making a dock floating. | ||
- Changing a floating dock's position or size. | ||
- FileSystem dock properties: split mode, display mode, sorting order, file list | ||
display mode, selected paths and unfolded paths. | ||
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.. note:: | ||
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Splitting the script or shader editor to its own window is *not* persisted | ||
as part of a layout. | ||
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After making changes, open the **Editor** menu at the top of the editor then | ||
choose **Editor Layouts > Save**. Enter a name for the layout, then click | ||
**Save**. If you've already saved an editor layout, you can choose to override | ||
an existing layout using the list. | ||
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After making changes, open the **Editor** menu at the top of the editor then | ||
choose **Editor Layouts**. In the dropdown list, you will see a list of saved | ||
editor layouts, plus **Default** which is a hardcoded editor layout that can't | ||
be removed. The default layout matches a fresh Godot installation with no | ||
changes made to the docks' position and size, and no floating docks. | ||
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You can remove a layout using the **Delete** option in the **Editor Layouts** | ||
dropdown. | ||
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.. tip:: | ||
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If you name the saved layout ``Default`` (case-sensitive), the default | ||
editor layout will be overwritten. Note that the ``Default`` does not appear | ||
in the list of layouts to overwrite until you overwrite it once, but you can | ||
still write its name manually. | ||
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You can go back to the standard default layout by removing the ``Default`` | ||
layout after overriding it. (This option does not appear if you haven't | ||
overridden the default layout yet.) | ||
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Editor layouts are saved to a file named ``editor_layouts.cfg`` in | ||
the configuration path of the :ref:`doc_data_paths_editor_data_paths`. | ||
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Customizing editor settings | ||
--------------------------- | ||
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In the **Editor** menu at the top of the editor, you can find an **Editor | ||
Settings** option. This opens a window similar to the Project Settings, but with | ||
settings used by the editor. These settings are shared across all projects and | ||
are not saved in the project files. | ||
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.. figure:: img/editor_settings.webp | ||
:align: center | ||
:alt: The Editor Settings window | ||
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The Editor Settings window | ||
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Some commonly changed settings are: | ||
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- **Interface > Editor > Editor Language:** Controls the language the editor | ||
displays in. To make English tutorials easier to follow, you may want to | ||
change this to English so that menu names are identical to names referred to | ||
by tutorials. The language can also be changed in the top-right corner of the | ||
project manager. | ||
- **Interface > Editor > Display Scale:** Controls how large UI elements display | ||
on screen. The default **Auto** setting finds a suitable value based on your | ||
display's DPI and resolution. Due to engine limitations, it only takes the | ||
display-provided scaling factor on macOS, not on Windows or Linux. | ||
- **Interface > Editor > Single Window Mode:** If enabled, this forces the | ||
editor to use a single window. This disables certain features such as | ||
splitting the script/shaders editor to their own window. Single-window mode | ||
can be more stable, especially on Linux when using Wayland. | ||
- **Interface > Theme > Preset:** The editor theme preset to use. The **Light** theme | ||
preset may be easier to read if you're outdoors or in a room with sunlight. | ||
The **Black (OLED)** preset can reduce power consumption on OLED displays, | ||
which are increasingly common in laptops and phones/tablets. | ||
- **FileSystem > Directories > Autoscan Project Path:** This can be set to a | ||
folder path that will be automatically scanned for projects in the project | ||
manager every time it starts. | ||
- **FileSystem > Directories > Default Project Path:** Controls the default | ||
location where new projects are created in the project manager. | ||
- **Editors > 3D > Emulate Numpad:** This allows using the top row 0-9 keys in | ||
the 3D editor as their equivalent numpad keys. It's recommended to enable this | ||
option if you don't have a number pad on your keyboard. | ||
- **Editors > 3D > Emulate 3 Button Mouse:** This allows using the pan, zoom and | ||
orbit modifiers in the 3D editor even when not holding down any mouse button. | ||
It's recommended to enable this option if you're using a trackpad. | ||
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See the :ref:`class_EditorSettings` class reference for a complete description | ||
of most editor settings. You can also hover an editor setting's name with the | ||
mouse in the Editor Settings to show its description. |
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