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Standardize renderer names and terms #10183
Standardize renderer names and terms #10183
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Looks good! Just needs a few fixes.
contributing/development/core_and_modules/internal_rendering_architecture.rst
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Removed all references to "Forward Mobile" from the manual, except for a single note on the Internal rendering architecture page that says "Forward Mobile" is the internal name. I believe the original issue and the terminology used was approved by Calinou and Clay, but we should wait to merge this until one of them gives it at least a quick look. |
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This needs a rebase, otherwise looks good to me.
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Rebased, but this still does need at least a cursory review from someone in rendering |
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Thanks! |
I don't really think this one is worth the effort to cherrypick to 4.3. Removing the label. |
Part of #10139. (Doesn't close, because some changes must be made in the class ref still.)
See also godotengine/godot#98747, godotengine/godot#98744.
Standardizes terms for renderers/rendering methods, rendering drivers, and "rendering backends".
New standards, for user-facing docs:
+
is not a valid symbol.gl_compatibility
is how it is exposed in the project settings.This PR changes:
Since the existing terms are nonstandardized, I probably missed a few instances.