Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Sync "Creating the Enemy" section of Getting Started/First Game 2D tutorial with demo project code #10513

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

mateuseap
Copy link
Contributor

Closes #10508

Changes made

  • Updated code in getting_started/first_2d_game/04.creating_the_enemy.rst tutorial to be in sync with the code in the "Dodge the Creeps" demo project. Specifically, it is now in sync with this GDScript: dodge_the_creeps/mob.gd. Additionally, I updated one explanation regarding the code that has changed.

Note: The dodge_the_creeps/Mob.cs script in the C# version of the "Dodge the Creeps" project does not use the Array.pick_random() method, but I have used it in this tutorial to maintain consistency with the updated GDScript code.

Updated some code snippets and an explanation in the "Creating the Enemy" section of the Getting Started/First Game 2D tutorial to ensure consistency with the "Dodge the Creeps" demo project.
@mateuseap mateuseap force-pushed the fix/creating-the-enemy branch from 7c7525e to 72962a8 Compare January 17, 2025 08:53
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Getting Started / First 2D Game: Creating the enemy out of sync with demo repository
1 participant