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Fix id encoded with incorrect signedness. #662
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5a89c5f
Fix id being decoded as an signed integer instead of an unsigned inte…
zarstensen 919fc7f
Fix properties of inspected objects not being added to inspection.
zarstensen 82507ce
Merge branch 'master' into fix_id_sign
DaelonSuzuka 9180194
Fix bad merge
DaelonSuzuka 12f211e
Fix objects being inspected even when not viewed in variables view, l…
zarstensen a164f84
Merge branch 'master' of https://github.com/godotengine/godot-vscode-…
zarstensen e88ef7f
Merge 'godotengine-master' into fix_id_sign
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if set_scopes is called here every time the stack_frame_vars command is handled, it leads to the issue seen in the second image in the following comment:
#662 (comment)
This if statement makes sure GodotDebugSession.ongoing_inspections is not of length 0 (if Objects are present in the current stack frame) the first time set_scopes is called, thus preventing GodotDebugSession.got_scope.notify being called too early.