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Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node #98402
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I'll bring this to the Godot Engine animation meeting later this week to review. |
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I think this is a reasonable improvement to the usability of the state machine editor. I would suggest squashing the commits into a single commit though before we merge it, as this is the preferred way of merging PRs.
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All done, ready for you. |
…nimationNodeStateMachine node Applied suggestions from code review
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This is intended to help visibility when working with complex
AnimationNodeStateMachine
cases.This PR is a companion to 98401, which makes the selection of overlapping transition lines unambiguous.
highlight-selected-neighbours.mp4
As this is my second PR, criticism and feedback would be very much appreciated. I was a bit clueless on header organization and function placement so please let me know what I did wrong.