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Improve Scene Tree editor performance #99700
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Once this is finalized, and if this signal would still exist... this is not good. We need to be more specific. For now:
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I re-used the wording from : tree_process_mode_changed()
Emitted when the Node.process_mode of any node inside the tree is changed. Only emitted in the editor, to update the visibility of disabled nodes.
Should we change that one too then?
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I don't see why the class reference would have to tell the reader this. Nowhere is "to update the visibility of disabled nodes" something they can reach through scripting, hence it's none of their business. So yeah?
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Alright, I won't update that in this PR, but either you and me and do a PR to fix up that little bit of doc then!