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RWGPatch

A mod for 7 Days to Die V1.0.

This mod patches RWG to fix various issues.

  • No more trader will sticks to biome.
  • Single-biome world can be generated.
  • The world generation settings will be permanent. It is also used in the simple generation on the New Game.
  • The world map preview can be zoomed in/out with mouse scrolling, and can be moved by mouse dragging.
  • Fix a problem in which the unevenness of the world map preview appears to be reversed.

Generator Options

This mod changes following options.

  • Biome Layout
    Change "Line" in the last option to "Single". The world will be generated with biome that the highest weighted of them.

This mod adds following options.

  • Traders
    Amount of trader spawns.

    • None
      No any traders will be spawned.
    • Few
      For large worlds (6k+) it will be less than the default, but for small worlds there will not be much change.
    • Default
      Enough traders will be spawned. (But maybe less than vanilla.)
    • Many
      Many traders will be spawned. (Almost the same as vanilla.)
  • Spawn Range
    How many meters away from first trader (or city) should spawn points be placed?

    • Short
      Spawn points are placed within 600 meters from a trader if a trader is spawned in the world, otherwise within 600 meters from a city or town. (Simillar to A21)
    • Default
      Spawn points are placed within 900 meters from a trader if a trader is spawned in the world, otherwise within 900 meters from a city or town. (Almost the same as vanilla.)
    • Long
      Spawn points are placed within 1.2K meters from a trader if a trader is spawned in the world, otherwise within 1.2K meters from a city or town.
  • Spawn Biome
    Which biome should spawn points be placed in?

    • Default
      Spawn points are placed in forest biomes whenever possible. (Almost the same as vanilla.)
    • Randomize
      Spawn points are randomly placed in any biome.

Screenshot