A mod for 7 Days to Die V1.0.
This mod patches RWG to fix various issues.
- No more trader will sticks to biome.
- Single-biome world can be generated.
- The world generation settings will be permanent. It is also used in the simple generation on the New Game.
- The world map preview can be zoomed in/out with mouse scrolling, and can be moved by mouse dragging.
- Fix a problem in which the unevenness of the world map preview appears to be reversed.
This mod changes following options.
- Biome Layout
Change "Line" in the last option to "Single". The world will be generated with biome that the highest weighted of them.
This mod adds following options.
-
Traders
Amount of trader spawns.- None
No any traders will be spawned. - Few
For large worlds (6k+) it will be less than the default, but for small worlds there will not be much change. - Default
Enough traders will be spawned. (But maybe less than vanilla.) - Many
Many traders will be spawned. (Almost the same as vanilla.)
- None
-
Spawn Range
How many meters away from first trader (or city) should spawn points be placed?- Short
Spawn points are placed within 600 meters from a trader if a trader is spawned in the world, otherwise within 600 meters from a city or town. (Simillar to A21) - Default
Spawn points are placed within 900 meters from a trader if a trader is spawned in the world, otherwise within 900 meters from a city or town. (Almost the same as vanilla.) - Long
Spawn points are placed within 1.2K meters from a trader if a trader is spawned in the world, otherwise within 1.2K meters from a city or town.
- Short
-
Spawn Biome
Which biome should spawn points be placed in?- Default
Spawn points are placed in forest biomes whenever possible. (Almost the same as vanilla.) - Randomize
Spawn points are randomly placed in any biome.
- Default