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A hex grid project for Android, with examples that use existing Views and Composables, as well as a full-blown library with a custom layout/control for each framework.

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Hex Grids for Android

Implementations of UI layouts and controls arranged as hex grids, also called hexagonal grids, hex maps, beehive layouts, honeycombs, etc.

  • Examples

    A couple of different ways to assemble hex grids using ConstraintLayout in both Views and Compose.

  • Library

    A complete library with custom components in both frameworks, usable as layouts and/or controls.


Examples


The ConstraintLayout examples are currently hosted in their own launcher Activity in the demo app, simply to avoid having to mess with multiple apps. There are examples in each framework for two different designs: Shield and Grid.

Screenshots of the two example formats previewed in Android Studio.

  • The Shield examples show a simple design of seven cells with one in the center circled by the others. The View version is initialized from a layout resource in order to illustrate how such an arrangement can be specified in XML. Both versions have runtime routines that size the content to fit the container's width, and that rearrange the children upon changing the hex orientation.

  • The Grid examples demonstrate how to generate grids dynamically, taking into consideration the available space and either the desired number of rows/columns, or a specific hexagon size.

Using existing components and APIs certainly has its advantages; e.g., familiarity, reduced overhead, etc. However, this approach does have its downsides, too. For example, all of the hexagon components are actually still rectangular in shape, as far as the frameworks are concerned, so touch handling doesn't really work correctly in the corner areas that lie outside of the hexagonal bounds.

Also, you might have a hard time getting things lined up exactly, since we're basically relaying data through intermediate painters using LayoutParams and Dp values, while trying to get them to draw to the Canvas with pixel-level precision. This probably isn't an issue for most layouts, but it could be a problem for other uses, like image editors or game grids.

If you need that precision, or accurate touch feedback, or any of the other conveniences and amenities that come with dedicated components, you might give the library a try.


Library


Important

The information presented here, in the documentation, and in the wiki is accurate for Release 0.1.3 only. The library is in the middle of a minor overhaul without any deprecation stage, so some things are incompatible between that release and the current code.


These components were designed to offer maximum flexibility in defining a grid's shape and draw settings while maintaining precise placement and touch resolution. They're still limited in many areas, but their current feature set should be sufficient to produce about any shape or arrangement you might need, though other design aspects may take a bit of patching, for the time being.

The HexGridView class and the HexGrid Composable share common core modules, so they both have all of the same features that are configurable through properties and parameters that are quite similar.

Screenshots of a grid in both the View layout editor, and the Compose Preview.

On the left is library.xml. On the right, the Library Composable.

Views

res/layout/library.xml
<?xml version="1.0" encoding="utf-8"?>
<com.gonodono.hexgrid.view.HexGridView
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/hexGridView"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    app:gridRowCount="5"
    app:gridColumnCount="3"
    app:insetEvenLines="true"
    app:cellFillColor="#FFDD22"
    app:cellStrokeColor="#FFBB11"
    app:cellStrokeWidth="2dp"
    app:cellIndicesShown="rows|columns">

    <TextView
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:gravity="center"
        android:text="🐝"
        android:textSize="50sp"
        app:layout_cellRowAndColumn="2,1"
        app:layout_cellIsVisible="false"
        app:layout_hexBackgroundColor="#FFDDDDDD"
        app:layout_hexBackgroundInset="15dp"
        tools:ignore="HardcodedText,TextContrastCheck" />

</com.gonodono.hexgrid.view.HexGridView>

HexGridView is a ViewGroup, and it allows children to be added in the layout. It has several local and child attributes available to allow initializing as much as possible from the XML. A shaped background can be applied through these attributes too, directing the View to set a specialized Drawable as the child's background upon addition to the group.

It's also possible to configure HexGridView entirely programmatically, or through any combination of XML and code. Populating children in this context is done with the ViewProvider interface that works very much like Adapters do for ListViews and RecyclerViews, though there's no recycling happening. If one were to move the <TextView> child in the library.xml layout to its own file, it could be added from code like so:

hexGridView.viewProvider = HexGridView.ViewProvider { address, current ->
    when {
        address.isAt(2, 1) -> current
            ?: layoutInflater.inflate(R.layout.bee, hexGridView, false)

        else -> null
    }
}

The view package also contains HexGridDrawable in order to allow these grids to be displayed wherever Drawables can be used. It lacks several of the main components' features – like wrapping to the content and hosting children – but it uses the same core data and draw modules, so it will otherwise look and behave identically.


Compose

@Composable Library
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import com.gonodono.hexgrid.compose.HexGrid
import com.gonodono.hexgrid.compose.HexGridDefaults.colors
import com.gonodono.hexgrid.compose.HexGridDefaults.indicesShown
import com.gonodono.hexgrid.compose.ImmutableGrid
import com.gonodono.hexgrid.data.buildStateMap
import com.gonodono.hexgrid.data.isAt

@Preview
@Composable
fun Library() {
    val grid = remember {
        ImmutableGrid(
            rowCount = 5,
            columnCount = 3,
            insetEvenLines = true,
            initial = buildStateMap { hide(at(2, 1)) }
        )
    }
    HexGrid(
        grid = grid,
        colors = colors(
            strokeColor = Color(0xFFFFBB11),
            fillColor = Color(0xFFFFDD22)
        ),
        strokeWidth = 2.dp,
        indicesShown = indicesShown(rows = true, columns = true)
    ) { address ->
        if (address.isAt(2, 1)) {
            val shape = getHexShape(inset = 15.dp)
            Box(
                contentAlignment = Alignment.Center,
                modifier = Modifier
                    .fillMaxSize()
                    .background(Color(0xFFDDDDDD), shape)
            ) {
                Text(text = "\uD83D\uDC1D", fontSize = 50.sp)
            }
        }
    }
}

The library's Composable version is named HexGrid, and it has basically all of the same features and functionalities as the View version. Since it has to be done in code, we have to define the grid's shape and states using the library's custom collection type, Grid. The Compose implementation is ImmutableGrid, which is really just a wrapper around View's MutableGrid that hides the mutators.

A custom collection is used here because of the unusual grid address system, which is actually not unique to this library, but which I can't really expect users to keep track of on their own, especially since the valid row/column pairs change depending on which lines are inset. Further information on Grid and its properties can be found on its wiki page

Lastly here, the getHexShape() function shown in the border() modifier in the snippet above is how children are given hexagonal shapes in Compose. Its functionality is similar to that of View's custom background Drawable, but since it's a Shape, it can effect several more draw modes than the Drawable currently supports. It's up to the user to apply the Shape wherever is appropriate.


Notes

Demo app

The demo module contains a small, simple app that demonstrates most everything in the library.

Screenshots of the demo app's two pages.

It was designed and tested on only a few large phone screens, so it might not look that great on other formats. Just a heads up.

The library's future

The custom components are currently in the process of evolving from casual examples that were published just for convenience, to an actual maintained library-type dealy, so many things are going to change, some pretty drastically. Because of that, this recent revision and release are mostly just small patches to keep this version working in the interim, in case the update takes too long. Some details in the docs and wiki might become stale or inaccurate until the next release.


Download

I've configured the library to be published, so you can get a compiled version through JitPack. The repo's page is here, and it has instructions toward the bottom on how to add JitPack and the library's dependency to your project.


License

MIT License

Copyright (c) 2024 Mike M.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A hex grid project for Android, with examples that use existing Views and Composables, as well as a full-blown library with a custom layout/control for each framework.

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