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* Changes for upcoming release * Small tweaks to the release process Work om #964
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# Changelog | ||
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# v0.9.0 (2024-08-18) | ||
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## What's Changed | ||
### Breaking changes | ||
* Remove idle request interval for agent by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/946 | ||
### Implemented enhancements | ||
* Implement remaining proxy tests by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/916 | ||
* Add node address selection via type and ip kind by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/934 | ||
* Add PortPolicy::None by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/940 | ||
* Add some performance optimizations by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/944 | ||
* Upgrade Agones to 1.40.0 + CRD changes by @markmandel in https://github.com/googleforgames/quilkin/pull/945 | ||
* Add an optimized token router filter by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/948 | ||
* Build single token -> address map by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/978 | ||
* Replace `tokio-uring` with `io-uring` by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/993 | ||
* Update project to beta status by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/997 | ||
* Add basic heap stats by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/998 | ||
### Fixed bugs | ||
* Fix timestamp/duration unit confusion by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/921 | ||
* Fix safety issue by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/922 | ||
* Fix phoenix http by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/926 | ||
* Don't run `add_host_to_datacenter` by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/931 | ||
* Fix infinite loop by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/956 | ||
* Ignore config maps for agents by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/957 | ||
* Fix relay listener updates by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/966 | ||
* Increase downstream->upstream buffer by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/969 | ||
* Cap error heap usage by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/987 | ||
### Security fixes | ||
* cargo update + flake fixes by @markmandel in https://github.com/googleforgames/quilkin/pull/930 | ||
### Other | ||
* Bump google.golang.org/protobuf from 1.32.0 to 1.33.0 in /build/ci/github-bot by @dependabot in https://github.com/googleforgames/quilkin/pull/907 | ||
* Prep for 0.9.0-dev by @markmandel in https://github.com/googleforgames/quilkin/pull/908 | ||
* Test refactor proposal by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/909 | ||
* Add more logs to phoenix service by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/913 | ||
* Reenable test by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/914 | ||
* Update to Rust 1.77.0 by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/912 | ||
* Make idle request logs debug by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/915 | ||
* Add change detection log by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/917 | ||
* Add debugging to phoenix http service by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/919 | ||
* Make unknown gameserver log debug by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/923 | ||
* Slight test improvements by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/925 | ||
* Bump golang.org/x/net from 0.19.0 to 0.23.0 in /build/ci/github-bot by @dependabot in https://github.com/googleforgames/quilkin/pull/928 | ||
* Upgrade Agones CRD by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/937 | ||
* Update kube to 0.91 by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/941 | ||
* Add [email protected] to skip-tree by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/943 | ||
* Remove manual build of rust-linux-darwin-builder by @markmandel in https://github.com/googleforgames/quilkin/pull/947 | ||
* Add test for hashed token router by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/950 | ||
* Move related crates into crates directory by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/961 | ||
* Always build token maps by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/962 | ||
* Move xDS and protobuf definitions into separate crates. by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/963 | ||
* Nuke non-delta streams by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/965 | ||
* Move MaxmindDb::lookup to session creation by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/968 | ||
* Guide: Show command options for `manage providers` by @markmandel in https://github.com/googleforgames/quilkin/pull/971 | ||
* Github: PR Labeler action by @markmandel in https://github.com/googleforgames/quilkin/pull/972 | ||
* Build tooling updates and fixes. by @markmandel in https://github.com/googleforgames/quilkin/pull/974 | ||
* Update agent documentation by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/976 | ||
* Make xDS library generic over any resource type. by @XAMPPRocky in https://github.com/googleforgames/quilkin/pull/967 | ||
* Update crates by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/977 | ||
* Cleanup by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/979 | ||
* Rename HashedTokenRouter -> TokenRouter by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/980 | ||
* Reduce ASN related allocations by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/991 | ||
* Generate reference docs from proto files by @markmandel in https://github.com/googleforgames/quilkin/pull/982 | ||
* Update crates/cargo-deny by @Jake-Shadle in https://github.com/googleforgames/quilkin/pull/992 | ||
* Add Apache Headers to those that are missing by @markmandel in https://github.com/googleforgames/quilkin/pull/999 | ||
* Docs for Heap Allocation Metrics by @markmandel in https://github.com/googleforgames/quilkin/pull/1000 | ||
* Build: More explicit container caching by @markmandel in https://github.com/googleforgames/quilkin/pull/1001 | ||
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**Full Changelog**: https://github.com/googleforgames/quilkin/compare/v0.8.0...v0.9.0 | ||
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# v0.8.0 (2024-03-13) | ||
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## What's Changed | ||
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[package] | ||
name = "quilkin" | ||
version = "0.9.0-dev" | ||
version = "0.9.0" | ||
authors = [ | ||
"Mark Mandel <[email protected]>", | ||
"Ifeanyi Ubah <[email protected]>", | ||
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[dependencies] | ||
# Local | ||
quilkin-macros = { version = "0.9.0-dev", path = "./crates/macros" } | ||
quilkin-macros = { version = "0.9.0", path = "./crates/macros" } | ||
xds = { path = "crates/xds" } | ||
quilkin-proto.workspace = true | ||
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[package] | ||
name = "quilkin-macros" | ||
version = "0.9.0-dev" | ||
version = "0.9.0" | ||
authors = ["Erin Power <[email protected]>"] | ||
license = "Apache-2.0" | ||
description = "Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more." | ||
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