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2 changes: 1 addition & 1 deletion _is_abstract/area/shuttle.html
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<li>to move a shuttle from one place to another. Look at escape shuttle for example.</li>
</ul>
</li>
</ul></main><footer>goonstation.dme 940f6a7ea164dbcef3a9b65958e5b3e98545148a<a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
</ul></main><footer>goonstation.dme c73106cb1b6934bbaa2dee03e35420a70e8c6005<a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
2 changes: 1 addition & 1 deletion _is_abstract/datum/component/pitfall.html
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<li>
<p>// could maybe use an animation, or better text. perhaps a slide whistle ogg?</p>
</li>
</ul></main><footer>goonstation.dme 940f6a7ea164dbcef3a9b65958e5b3e98545148a<a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
</ul></main><footer>goonstation.dme c73106cb1b6934bbaa2dee03e35420a70e8c6005<a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
2 changes: 1 addition & 1 deletion _is_abstract/mob/living/critter/human.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/_is_abstract/mob/living/critter/human - Goonstation 13</title></head><body><header><a href="index.html">Goonstation 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>/<a href="_is_abstract/mob/living/critter/human.html">_is_abstract/mob/living/critter/human</a> <img src="git.png" width="16" height="16" title="code/mob/living/critter/humanoid/human.dm 10"></h1><p>A file for human mob critters</p>
<p>The idea is to use a temporary mob equip them and copy the appearance for the critter
Inhands are handled on the handholder just set object_for_inhand as an object path.</p>
<p>Subtypes should always set a human to copy but don't need to set a corpse spawner.</p></main><footer>goonstation.dme 940f6a7ea164dbcef3a9b65958e5b3e98545148a<a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
<p>Subtypes should always set a human to copy but don't need to set a corpse spawner.</p></main><footer>goonstation.dme c73106cb1b6934bbaa2dee03e35420a70e8c6005<a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
2 changes: 1 addition & 1 deletion _is_abstract/obj/mapping_helper/turf/floor.html
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<li>exceptions are floors that have can break/burn set to FALSE</li>
<li>includes shuttle floors, reinforced floors, planet auto floors, void tiles, etc</li>
<li>if placed on one of these floors it will be logged</li>
</ul></main><footer>goonstation.dme 940f6a7ea164dbcef3a9b65958e5b3e98545148a<a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
</ul></main><footer>goonstation.dme c73106cb1b6934bbaa2dee03e35420a70e8c6005<a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
2 changes: 1 addition & 1 deletion _std.html
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<p>TODO:
add a procs folder, and move most of our generic helper procs there (from the random places theyre scattered across the codebase)
add a globals folder, and move most of our global stuff there? not sure about this.
identify files withs similar purposes across defines, macros, lists, procs, globals, whatever. then make a file in main std folder with that content and delete the others.</p></td></tr></table></main><footer>goonstation.dme 940f6a7ea164dbcef3a9b65958e5b3e98545148a<a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
identify files withs similar purposes across defines, macros, lists, procs, globals, whatever. then make a file in main std folder with that content and delete the others.</p></td></tr></table></main><footer>goonstation.dme c73106cb1b6934bbaa2dee03e35420a70e8c6005<a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
2 changes: 1 addition & 1 deletion _std/__build.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../"><link rel="stylesheet" href="dmdoc.css"><title>_std/__build.dm - Goonstation 13</title></head><body><header><a href="index.html">Goonstation 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="_std/__build.html#define">Define Details</a></header><main><h1>_std/__build.dm <img src="git.png" width="16" height="16" title="_std/__build.dm0"></h1><table class="summary" cellspacing="0"><tr><th><a href="_std/__build.html#define/VCS_REVISION">VCS_REVISION</a></th><td>///--- CONVENIENCE OPTIONS FOR TESTING ETC ---//
The literal current commit hash the server is running off of</td></tr><tr><th><a href="_std/__build.html#define/VCS_AUTHOR">VCS_AUTHOR</a></th><td>The literal current author of the commit the server is runing off of</td></tr><tr><th><a href="_std/__build.html#define/ORIGIN_REVISION">ORIGIN_REVISION</a></th><td>The latest commit on the origin at the time of the server build, for display</td></tr><tr><th><a href="_std/__build.html#define/ORIGIN_AUTHOR">ORIGIN_AUTHOR</a></th><td>The latest commit author on the origin at the time of the server build, for display</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/ORIGIN_AUTHOR"><aside class="declaration">#define </aside>ORIGIN_AUTHOR <img src="git.png" width="16" height="16" title="_std/__build.dm 219"></h3><p>The latest commit author on the origin at the time of the server build, for display</p><h3 id="define/ORIGIN_REVISION"><aside class="declaration">#define </aside>ORIGIN_REVISION <img src="git.png" width="16" height="16" title="_std/__build.dm 217"></h3><p>The latest commit on the origin at the time of the server build, for display</p><h3 id="define/VCS_AUTHOR"><aside class="declaration">#define </aside>VCS_AUTHOR <img src="git.png" width="16" height="16" title="_std/__build.dm 215"></h3><p>The literal current author of the commit the server is runing off of</p><h3 id="define/VCS_REVISION"><aside class="declaration">#define </aside>VCS_REVISION <img src="git.png" width="16" height="16" title="_std/__build.dm 213"></h3><p>///--- CONVENIENCE OPTIONS FOR TESTING ETC ---//
The literal current commit hash the server is running off of</p></main><footer>goonstation.dme 940f6a7ea164dbcef3a9b65958e5b3e98545148a<a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
The literal current commit hash the server is running off of</p></main><footer>goonstation.dme c73106cb1b6934bbaa2dee03e35420a70e8c6005<a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
2 changes: 1 addition & 1 deletion _std/color.html
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The first color is used as the origin in the affine transform.</td></tr><tr><th>/proc/<a href="global.html#proc/hsv_transform_color_matrix">hsv_transform_color_matrix</a></th><td>Generates a color matrix which performs an approximation of the HSV-space transform.
Hue is in degrees and is applied additively.
Saturation is in a 0-1 range and is applied multiplicatively.
Value is in a 0-1 range and is applied multiplicatively.</td></tr><tr><th>/proc/<a href="global.html#proc/get_average_color">get_average_color</a></th><td>Takes an icon and optionally two non-zero Pixel Intervals and returns the average color of the icon.</td></tr><tr><th>/proc/<a href="global.html#proc/derive_color_from_hue_offset">derive_color_from_hue_offset</a></th><td></td></tr><tr><th>/proc/<a href="global.html#proc/derive_complementary_color">derive_complementary_color</a></th><td></td></tr><tr><th>/proc/<a href="global.html#proc/derive_analogous_colors">derive_analogous_colors</a></th><td></td></tr><tr><th>/proc/<a href="global.html#proc/derive_triadic_colors">derive_triadic_colors</a></th><td></td></tr><tr><th>/proc/<a href="global.html#proc/derive_square_colors">derive_square_colors</a></th><td></td></tr></table></main><footer>goonstation.dme 940f6a7ea164dbcef3a9b65958e5b3e98545148a — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
Value is in a 0-1 range and is applied multiplicatively.</td></tr><tr><th>/proc/<a href="global.html#proc/get_average_color">get_average_color</a></th><td>Takes an icon and optionally two non-zero Pixel Intervals and returns the average color of the icon.</td></tr><tr><th>/proc/<a href="global.html#proc/derive_color_from_hue_offset">derive_color_from_hue_offset</a></th><td></td></tr><tr><th>/proc/<a href="global.html#proc/derive_complementary_color">derive_complementary_color</a></th><td></td></tr><tr><th>/proc/<a href="global.html#proc/derive_analogous_colors">derive_analogous_colors</a></th><td></td></tr><tr><th>/proc/<a href="global.html#proc/derive_triadic_colors">derive_triadic_colors</a></th><td></td></tr><tr><th>/proc/<a href="global.html#proc/derive_square_colors">derive_square_colors</a></th><td></td></tr></table></main><footer>goonstation.dme c73106cb1b6934bbaa2dee03e35420a70e8c6005 — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
2 changes: 1 addition & 1 deletion _std/compatibility.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../"><link rel="stylesheet" href="dmdoc.css"><title>_std/compatibility.dme - Goonstation 13</title></head><body><header><a href="index.html">Goonstation 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="_std/compatibility.html#define">Define Details</a></header><main><h1>_std/compatibility.dme <img src="git.png" width="16" height="16" title="_std/compatibility.dme0"></h1><table class="summary" cellspacing="0"><tr><th><a href="_std/compatibility.html#define/PROC_REF">PROC_REF</a></th><td>Call by name proc reference, checks if the proc exists on this type or as a global proc</td></tr><tr><th><a href="_std/compatibility.html#define/VERB_REF">VERB_REF</a></th><td>Call by name verb references, checks if the verb exists on either this type or as a global verb.</td></tr><tr><th><a href="_std/compatibility.html#define/TYPE_VERB_REF">TYPE_VERB_REF</a></th><td>Call by name verb reference, checks if the verb exists on either the given type or as a global verb</td></tr><tr><th><a href="_std/compatibility.html#define/TYPE_PROC_REF">TYPE_PROC_REF</a></th><td>Call by name proc reference, checks if the proc exists on given type or as a global proc</td></tr><tr><th><a href="_std/compatibility.html#define/GLOBAL_PROC_REF">GLOBAL_PROC_REF</a></th><td>Call by name proc reference, checks if the proc is existing global proc</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/GLOBAL_PROC_REF"><aside class="declaration">#define </aside>GLOBAL_PROC_REF<aside>(X)</aside> <img src="git.png" width="16" height="16" title="_std/compatibility.dme 43"></h3><p>Call by name proc reference, checks if the proc is existing global proc</p><h3 id="define/PROC_REF"><aside class="declaration">#define </aside>PROC_REF<aside>(X)</aside> <img src="git.png" width="16" height="16" title="_std/compatibility.dme 35"></h3><p>Call by name proc reference, checks if the proc exists on this type or as a global proc</p><h3 id="define/TYPE_PROC_REF"><aside class="declaration">#define </aside>TYPE_PROC_REF<aside>(TYPE, X)</aside> <img src="git.png" width="16" height="16" title="_std/compatibility.dme 41"></h3><p>Call by name proc reference, checks if the proc exists on given type or as a global proc</p><h3 id="define/TYPE_VERB_REF"><aside class="declaration">#define </aside>TYPE_VERB_REF<aside>(TYPE, X)</aside> <img src="git.png" width="16" height="16" title="_std/compatibility.dme 39"></h3><p>Call by name verb reference, checks if the verb exists on either the given type or as a global verb</p><h3 id="define/VERB_REF"><aside class="declaration">#define </aside>VERB_REF<aside>(X)</aside> <img src="git.png" width="16" height="16" title="_std/compatibility.dme 37"></h3><p>Call by name verb references, checks if the verb exists on either this type or as a global verb.</p></main><footer>goonstation.dme 940f6a7ea164dbcef3a9b65958e5b3e98545148a — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../"><link rel="stylesheet" href="dmdoc.css"><title>_std/compatibility.dme - Goonstation 13</title></head><body><header><a href="index.html">Goonstation 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="_std/compatibility.html#define">Define Details</a></header><main><h1>_std/compatibility.dme <img src="git.png" width="16" height="16" title="_std/compatibility.dme0"></h1><table class="summary" cellspacing="0"><tr><th><a href="_std/compatibility.html#define/PROC_REF">PROC_REF</a></th><td>Call by name proc reference, checks if the proc exists on this type or as a global proc</td></tr><tr><th><a href="_std/compatibility.html#define/VERB_REF">VERB_REF</a></th><td>Call by name verb references, checks if the verb exists on either this type or as a global verb.</td></tr><tr><th><a href="_std/compatibility.html#define/TYPE_VERB_REF">TYPE_VERB_REF</a></th><td>Call by name verb reference, checks if the verb exists on either the given type or as a global verb</td></tr><tr><th><a href="_std/compatibility.html#define/TYPE_PROC_REF">TYPE_PROC_REF</a></th><td>Call by name proc reference, checks if the proc exists on given type or as a global proc</td></tr><tr><th><a href="_std/compatibility.html#define/GLOBAL_PROC_REF">GLOBAL_PROC_REF</a></th><td>Call by name proc reference, checks if the proc is existing global proc</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/GLOBAL_PROC_REF"><aside class="declaration">#define </aside>GLOBAL_PROC_REF<aside>(X)</aside> <img src="git.png" width="16" height="16" title="_std/compatibility.dme 43"></h3><p>Call by name proc reference, checks if the proc is existing global proc</p><h3 id="define/PROC_REF"><aside class="declaration">#define </aside>PROC_REF<aside>(X)</aside> <img src="git.png" width="16" height="16" title="_std/compatibility.dme 35"></h3><p>Call by name proc reference, checks if the proc exists on this type or as a global proc</p><h3 id="define/TYPE_PROC_REF"><aside class="declaration">#define </aside>TYPE_PROC_REF<aside>(TYPE, X)</aside> <img src="git.png" width="16" height="16" title="_std/compatibility.dme 41"></h3><p>Call by name proc reference, checks if the proc exists on given type or as a global proc</p><h3 id="define/TYPE_VERB_REF"><aside class="declaration">#define </aside>TYPE_VERB_REF<aside>(TYPE, X)</aside> <img src="git.png" width="16" height="16" title="_std/compatibility.dme 39"></h3><p>Call by name verb reference, checks if the verb exists on either the given type or as a global verb</p><h3 id="define/VERB_REF"><aside class="declaration">#define </aside>VERB_REF<aside>(X)</aside> <img src="git.png" width="16" height="16" title="_std/compatibility.dme 37"></h3><p>Call by name verb references, checks if the verb exists on either this type or as a global verb.</p></main><footer>goonstation.dme c73106cb1b6934bbaa2dee03e35420a70e8c6005 — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
2 changes: 1 addition & 1 deletion _std/copy.html
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VERY DANGEROUS AND PRONE TO CAUSE IMPOSSIBLE TO DEBUG ISSUES, USE ONLY WITH EXTREME CAUTION AND IN CONTROLLED ENVIRONMENTS
Seriously, don't use this, just make a copy proc!</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/SEMI_DEEP_COPY"><aside class="declaration">#define </aside>SEMI_DEEP_COPY<aside>(x)</aside> <img src="git.png" width="16" height="16" title="_std/copy.dm 4"></h3><p>makes a sorta deep copy of a thing
VERY DANGEROUS AND PRONE TO CAUSE IMPOSSIBLE TO DEBUG ISSUES, USE ONLY WITH EXTREME CAUTION AND IN CONTROLLED ENVIRONMENTS
Seriously, don't use this, just make a copy proc!</p></main><footer>goonstation.dme 940f6a7ea164dbcef3a9b65958e5b3e98545148a<a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
Seriously, don't use this, just make a copy proc!</p></main><footer>goonstation.dme c73106cb1b6934bbaa2dee03e35420a70e8c6005<a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
2 changes: 1 addition & 1 deletion _std/datum.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../"><link rel="stylesheet" href="dmdoc.css"><title>_std/datum.dm - Goonstation 13</title></head><body><header><a href="index.html">Goonstation 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="_std/datum.html#define">Define Details</a></header><main><h1>_std/datum.dm <img src="git.png" width="16" height="16" title="_std/datum.dm0"></h1><table class="summary" cellspacing="0"><tr><th><a href="_std/datum.html#define/hasvar">hasvar</a></th><td>Returns true if Datum has the given variable, false if not. Null if A doesn't exist.</td></tr><tr><th><a href="_std/datum.html#define/istype_exact">istype_exact</a></th><td>Istype, but exact. Thing must be a datum.</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/hasvar"><aside class="declaration">#define </aside>hasvar<aside>(D, var_name)</aside> <img src="git.png" width="16" height="16" title="_std/datum.dm 4"></h3><p>Returns true if Datum has the given variable, false if not. Null if A doesn't exist.</p><h3 id="define/istype_exact"><aside class="declaration">#define </aside>istype_exact<aside>(thing, given_typepath)</aside> <img src="git.png" width="16" height="16" title="_std/datum.dm 7"></h3><p>Istype, but exact. Thing must be a datum.</p></main><footer>goonstation.dme 940f6a7ea164dbcef3a9b65958e5b3e98545148a — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../"><link rel="stylesheet" href="dmdoc.css"><title>_std/datum.dm - Goonstation 13</title></head><body><header><a href="index.html">Goonstation 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="_std/datum.html#define">Define Details</a></header><main><h1>_std/datum.dm <img src="git.png" width="16" height="16" title="_std/datum.dm0"></h1><table class="summary" cellspacing="0"><tr><th><a href="_std/datum.html#define/hasvar">hasvar</a></th><td>Returns true if Datum has the given variable, false if not. Null if A doesn't exist.</td></tr><tr><th><a href="_std/datum.html#define/istype_exact">istype_exact</a></th><td>Istype, but exact. Thing must be a datum.</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/hasvar"><aside class="declaration">#define </aside>hasvar<aside>(D, var_name)</aside> <img src="git.png" width="16" height="16" title="_std/datum.dm 4"></h3><p>Returns true if Datum has the given variable, false if not. Null if A doesn't exist.</p><h3 id="define/istype_exact"><aside class="declaration">#define </aside>istype_exact<aside>(thing, given_typepath)</aside> <img src="git.png" width="16" height="16" title="_std/datum.dm 7"></h3><p>Istype, but exact. Thing must be a datum.</p></main><footer>goonstation.dme c73106cb1b6934bbaa2dee03e35420a70e8c6005 — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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