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Adds combat #15

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3 changes: 1 addition & 2 deletions package.json
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@
"postcss-loader": "2.0.8",
"promise": "8.0.1",
"prop-types": "^15.5.10",
"pusher-js": "^4.2.1",
"pusher-js": "4.4.0",
"raven-js": "^3.17.0",
"react": "^16.0.0",
"react-css-modules": "^4.7.1",
Expand All @@ -57,7 +57,6 @@
"react-error-overlay": "^3.0.0",
"react-redux": "^5.0.6",
"redux": "^3.7.2",
"redux-logger": "^3.0.6",
"redux-object": "^0.5.0",
"redux-thunk": "^2.2.0",
"replace-in-file": "^3.0.0",
Expand Down
82 changes: 50 additions & 32 deletions src/App.js
Original file line number Diff line number Diff line change
@@ -1,39 +1,50 @@
import React, { Component } from 'react';
import CSSModules from 'react-css-modules';
import { DragDropContext } from 'react-dnd';
import HTML5Backend from 'react-dnd-html5-backend';
import TouchBackend from 'react-dnd-touch-backend';
import React, { Component } from "react";
import CSSModules from "react-css-modules";
import { DragDropContext } from "react-dnd";
import HTML5Backend from "react-dnd-html5-backend";
import TouchBackend from "react-dnd-touch-backend";

import { droppable } from '~/decorators';
import { connect, actions } from "~/redux/tools";
import { droppable } from "~/decorators";

import Board from '~/components/board/Board';
import WarRoom from '~/components/war-room/WarRoom';
import PusherClient from '~/components/pusher-client/PusherClient';
import Board from "~/components/board/Board";
import WarRoom from "~/components/war-room/WarRoom";
import Combat from "~/components/combat/Combat";
import PusherClient from "~/components/pusher-client/PusherClient";

import styles from './app.scss';
import { selectHouse } from "~/redux/actions/";

function DnDBackend()
{
const is_touch_device = 'ontouchstart' in window || navigator.maxTouchPoints;
import styles from "./app.scss";

function DnDBackend() {
const is_touch_device = "ontouchstart" in window || navigator.maxTouchPoints;
if (is_touch_device) {
return TouchBackend;
}
return HTML5Backend;
}

@connect(
(state, props) => ({}),
actions({ selectHouse })
)
@DragDropContext(DnDBackend())
@droppable("war-room")
@droppable(["war-room", "combat"])
@CSSModules(styles)
class App extends Component {
componentWillMount() {
const params = {}
window.location.search.replace('?', '').split('&').forEach(param => {
const arr = param.split('=');
const key = arr[0]
const value = arr[1];
params[key] = value;
})
const params = {};
window.location.search
.replace("?", "")
.split("&")
.forEach(param => {
const arr = param.split("=");
const key = arr[0];
const value = arr[1];
params[key] = value;
});
this.setState(params);
this.props.selectHouse(params.house);
}

componentDidMount() {
Expand All @@ -47,19 +58,25 @@ class App extends Component {
}

selectHouse = () => {
alert('For now, please inform the params house in the url. ex.: https://got-board-react-app.herokuapp.com?game=12&house=greyjoy');
}
alert(
"For now, please inform the params house in the url. ex.: https://got-board-react-app.herokuapp.com?game=12&house=greyjoy"
);
};

renderWarRoom() {
if(this.state.house) {
if (this.state.house) {
return <WarRoom visible={false} house={this.state.house} />;
}
const selectHouseStyle = {
position: 'absolute',
position: "absolute",
top: 30,
left: 30,
}
return <button style={selectHouseStyle} onClick={this.selectHouse}>Select a House</button>;
left: 30
};
return (
<button style={selectHouseStyle} onClick={this.selectHouse}>
Select a House
</button>
);
}

render() {
Expand All @@ -68,11 +85,12 @@ class App extends Component {
<PusherClient />
<Board gameId={this.state.game} house={this.state.house} />
<aside>
<div styleName="iron-throne-token"></div>
<div styleName="valyrian-steel-blade-token"></div>
<div styleName="mensseger-raven-token"></div>
<div styleName="iron-throne-token" />
<div styleName="valyrian-steel-blade-token" />
<div styleName="mensseger-raven-token" />
</aside>
{ this.renderWarRoom() }
{this.renderWarRoom()}
<Combat />
</div>
);
}
Expand Down
120 changes: 73 additions & 47 deletions src/components/board/Board.js
Original file line number Diff line number Diff line change
@@ -1,80 +1,106 @@
import React from 'react';
import CSSModules from 'react-css-modules';
import styles from './Board.scss';
import React from "react";
import CSSModules from "react-css-modules";
import styles from "./Board.scss";

import { connect, build, actions } from '~/redux/tools';
import { droppable } from '~/decorators';
import { connect, build, actions } from "~/redux/tools";
import { droppable } from "~/decorators";

import Map from '~/components/map/Map';
import WildlingsTrack from '~/components/wildlings-track/WildlingsTrack';
import Pieces from '~/components/pieces/Pieces';
import InfluenceTrack from '~/components/influence-track/InfluenceTrack';
import SupplyTrack from '~/components/supply-track/SupplyTrack';
import RoundTrack from '~/components/round-track/RoundTrack';
import VictoryTrack from '~/components/victory-track/VictoryTrack';
import InfluenceToken from '~/components/influence-token/InfluenceToken';
import GarrisonToken from '~/components/garrison-token/GarrisonToken';
import HouseToken from '~/components/house-token/HouseToken';
import NeutralForceToken from '~/components/neutral-force-token/NeutralForceToken';
import Orders from '~/components/orders/Orders';
import WildlingCard from '~/components/wildling-card/WildlingCard';
import Map from "~/components/map/Map";
import WildlingsTrack from "~/components/wildlings-track/WildlingsTrack";
import Pieces from "~/components/pieces/Pieces";
import InfluenceTrack from "~/components/influence-track/InfluenceTrack";
import SupplyTrack from "~/components/supply-track/SupplyTrack";
import RoundTrack from "~/components/round-track/RoundTrack";
import VictoryTrack from "~/components/victory-track/VictoryTrack";
import InfluenceToken from "~/components/influence-token/InfluenceToken";
import GarrisonToken from "~/components/garrison-token/GarrisonToken";
import HouseToken from "~/components/house-token/HouseToken";
import NeutralForceToken from "~/components/neutral-force-token/NeutralForceToken";
import Orders from "~/components/orders/Orders";
import WildlingCard from "~/components/wildling-card/WildlingCard";

import { fetchGame, updateAll } from '~/redux/actions/';
import { fetchGame, updateAll } from "~/redux/actions/";

@connect(
(state, props) => ({
game: build(state, 'games', props.gameId) || {},
game: build(state, "games", props.gameId) || {},
houses: build(state, "houses")
}),
actions({ fetchGame, updateAll })
)
@droppable('influence-token')
@droppable("influence-token")
@CSSModules(styles)
export default class Board extends React.Component {
componentDidMount() {
this.props.fetchGame(this.props.gameId);
}

drop(monitor) {
return { ...monitor.getDropPosition(), target: 'board' };
return { ...monitor.getDropPosition(), target: "board" };
}

flipOrders = (revealed) => {
const house = this.props.game.houses.find(
(house) => house.name === this.props.house
flipOrders = revealed => {
const house = this.props.houses.find(
house => house.name === this.props.house
);
this.props.updateAll(this.props.gameId, 'order', {
filter: { house_id: house.id },
this.props.updateAll(this.props.gameId, "order", {
filter: { house_id: house.id },
attributes: { revealed: revealed }
})
}
});
};

render() {
const { connectDropTarget, game, house } = this.props;
const { id, round, wildlingThreat } = game;
const territoryFilter = (piece) => piece.territory;
const positionFilter = (token) => (token.position === 0);
const showStyle = { position: 'fixed', top: 5, left: 90 };
const hideStyle = { position: 'fixed', top: 5, left: 190 };
const { id, round, wildlingThreat } = game;
const territoryFilter = piece => piece.territory;
const positionFilter = token => token.position === 0;
const showStyle = { position: "fixed", top: 5, left: 90 };
const hideStyle = { position: "fixed", top: 5, left: 190 };

return (
<div styleName="board">
<button style={showStyle} onClick={() => this.flipOrders(true)}>Show Orders</button>
<button style={hideStyle} onClick={() => this.flipOrders(false)}>Hide Orders</button>
<button style={showStyle} onClick={() => this.flipOrders(true)}>
Show Orders
</button>
<button style={hideStyle} onClick={() => this.flipOrders(false)}>
Hide Orders
</button>
<WildlingsTrack gameId={id} threat={wildlingThreat} />
<WildlingCard gameId={id} />
{ connectDropTarget(
<main>
<Map />
<Pieces piece={InfluenceToken} collection="influenceTokens" filter={positionFilter} />
{connectDropTarget(
<main>
<Map />
<Pieces
piece={InfluenceToken}
collection="influenceTokens"
filter={positionFilter}
/>

<Pieces piece={HouseToken} collection="units" filter={territoryFilter} />
<Pieces piece={HouseToken} collection="powerTokens" type="power-token" filter={territoryFilter} />
<Pieces
piece={HouseToken}
collection="units"
filter={territoryFilter}
/>
<Pieces
piece={HouseToken}
collection="powerTokens"
type="power-token"
filter={territoryFilter}
/>

<Orders houseName={house} filter={territoryFilter} />
<Orders houseName={house} filter={territoryFilter} />

<Pieces piece={GarrisonToken} collection="garrisonTokens" filter={territoryFilter} />
<Pieces piece={NeutralForceToken} collection="neutralForceTokens" filter={territoryFilter} />
</main>
<Pieces
piece={GarrisonToken}
collection="garrisonTokens"
filter={territoryFilter}
/>
<Pieces
piece={NeutralForceToken}
collection="neutralForceTokens"
filter={territoryFilter}
/>
</main>
)}
<aside>
<div styleName="influence-tracks">
Expand All @@ -91,6 +117,6 @@ export default class Board extends React.Component {
</div>
</aside>
</div>
);
);
}
}
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