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Fixes an NPD by not disposing of the original handle #4280
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I find this fix strange. IMO either this fixes an additional bug, it creates a new bug ... or is unnecessary 😅
So previously we got a handle, and then we adopted, and then we Disposed of it - which seems like ... not what we want?
We are now no longer going to do this - we will Dispose of the not adopted handle each time. Regardless of whether the adoption error-ed or not.
So are we fixing an additonal bug? Should we have always been disposing the previous handle?
Or should we dispose the newly created handle if it was actually created or the old one if it error-ed?
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Yep, good spot. It doesn't make sense to dispose of the new handle. Instead the previous handle needs to be disposed of when we have the adopted handle.
I'll change it so that:
It looks like we currently error on when the handle is already part of the correct execution context, which doesn't seem right. We should probably catch that error here; not dispose (since it is the original handle) and carry on with the process as normal. However, we also perform the same check before trying to adopt, so i will leave it as it is.
Tbh, i'm not entirely sure of the logic here, why we need to adopt and why we need to be explicit in disposing of the older handle. @inancgumus do you have an idea of why we need to do all this in the first place?
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Fixed in ff4fcad
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@ankur22 We adopt a new handle because the older one's execution context is no longer valid (e.g., its frame might have been navigated away). We dispose of the older handle because we now know that it's no longer valid. If the element belongs to the same execution context, we don't need to adopt it. Erroring out if the handle is in the same execution context is just a safety check.